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Bit Slayer's itch.io pageJudge feedback
Judge feedback is anonymous.
- This game is extremely well-polished and it's incredible this was made in just two days. The background, music, shaders, and other effects come together super well to make this simple gameplay pop! The GDD is great too, with gameplay gifs and all. I can only recommend starting earlier in the future, and making sure you show you have the license to use the BGM from another game. Overall, extremely well-done!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1-gTIm7ZJx_Srz0KR0lCq84SJZzJz_QyK9FF6Szv-eOg/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The only control you need is mouse movement. Themed it mostly around arcade games and there is different mechanics that appear when you get into a run. I'll let the specifics be a surprise
Please explain how your game fits the theme:
The only thing you control in the game is a singular weapon used to hit things (and it is the only weapon in the game)
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Comments
Congrats on completing the jam! My best rank was #49!
This was really impressive for only a few days of work. Very simple and intuitive and makes you want to try again. I think you landed the arcade aesthetic well. I like that you added settings/accessibility - it's a little hard on the eyes for me to see where the characters are being flung from. Turning off the scrolling background and effects helped.
Music is a banger. SFX are good too.
I would've liked to be able to see how much health/misses I could make. I thought it was that if you get three strikes you're out but when I hit that number it didn't end. I would've also liked if the combo continued to stack until a miss happened. Because we can't necessarily control the kill speed of the enemies having it time based meant that my combo often disappeared while I was waiting for an enemy to spawn.
I think it also would've been nice to see the game start maybe a little slower. When the slow down happened I could see the enemies more clearly and the art looked nice. But by default they're zooming so I don't really see them just colors.
Another thing that would've been nice is for the upper bound of the throw arc to stay visible on the screen. Or if the enemies when they hit the top they bounce. I had to guess where they would be in their arc and take the cursor off screen.
One thing I thought was really good was the slimes. Them coming in and spawning two on hit was a nice addition and it made things more hectic and broke up the pattern. Nice variability. Same for enemies being thrown up from the bottom every now and then. More enemy variability OR enemy appearance patterns may be fun to play with. For example enemies appearing in a straight line, diagonal, one after each other, etc. Could time it to the music.
Great job!
Awesome game. Simple but a ton of fun to play. The music is so awesome! Final score 258!
The UI menu at the beginning was really clever. The screen shader looks great. Enjoyed the different potion effects and the overall pace of the game getting crazier and crazier as you go along.
Great and simple game! The game is very well presented with nice aesthetics and great audio. The inclusion of an online leaderboard is a nice inclusion. Good work!
that was alot of fun! i liked how it was really just mouse movement and extra things that happen while you play :D
Very fun game, reminds me of a more chaotic fruit ninja. I especially like the power ups and the combo system is great for high score chasing. I am pretty satisfied with my spot at #11 on the leaderboard at the time of playing. Great work on this!
Very fun game. I enjoyed it. There were times that the game seemed to spawn an enemy too close to the bottom and I couldn't react quick enough to get it. Also, the resolution is pretty small. I had to go full screen to play it well. Still, very fun game.