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IanTheBee

240
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A member registered Dec 13, 2020 · View creator page →

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Recent community posts

You actually may be one of the first to beat the snake so that’s a big accomplishment! Thanks for sticking with it :)

It actually worked as intended in the video! If you go back to the start of the stage the door should be open. 

Hitting the switch in the tutorial level opens the door at the beginning!

Cool game! There seems to be a lot of depth in the systems that can seem a bit esoteric to start. But the audiovisual presentation and gameplay loop are very strong. Good work!

Super impressive little game! It was a pleasant surprise when I realized the levels were randomly generated. The game is instantly understandable and very engaging. Purely gameplay wise, I think this games my favorite of the jam so far. Great work!

Super cool game! The combat is simple yet extremely engaging and fun. I felt the game, by design, becomes repetitive relatively quick though. The art and audio work together wonderfully and create a great sense of atmosphere. Good work!

Super relaxing and chill sandbox! My first instinct was to dig the biggest hole I could and flood it with water. The graphics are simple but super appealing and the music immerses you extremely well. Good work!

I love 2d stealth games and this one was quite good. The graphics and sound effects are super pleasant on the eyes and ears and the robots are very menacing. Good work!

Super interesting and creepy game! The visuals and audio absolutely nail the aesthetic. The gameplay sometimes feels a bit like I'm just clicking until something pops into place instead of actually solving a puzzle, but the rhythmic beat after finding a solution is extremely satisfying. Good work!

Super simple and funny game! I realized what I was in for when the ball went off-screen then came out the other end lol. Great easy to understand gameplay loop and audiovisual presentation! Good work!

Fun and creative game! I enjoyed the puzzle mechanics and obstacles a lot. I encountered what is maybe a bug on the second to last level of the blue path, where I touched a room rotator before entering the next level, and played the entire level horizontally, which was interesting! Good work!

Very relaxing and cute game! The gameplay loop of catching fish is simple but relatively compelling as you chase bigger and bigger ones. The music sets the tone extremely well and the graphics are super cute. Good work!

Very fun and creative game! The visuals are simple but juicy and the sound effects + music are incredible! The game is slightly slow to start but is overall a really enjoyable experience! Good work!

Very cute little game reminiscent of Papers Please! The gameplay is a tad confusing and difficult to understand to start, but the audiovisual presentation is fantastic. Good work!

Enjoyable arcade experience overall! The mechanics and gameplay loop make this a very nice package. I found that the optimal strategy was just spamming Z as you could still mostly move normally. The movement also feels a tad too slippery. I enjoyed the simple and clear art and clean sound effects. Good work!

Short and sweet and super touching. I really appreciate the message and the creative interpretation of the theme. Good work!

Great self contained mini-metroidvania experience that could easily be expanded! The graphics are super cute and squishy and the music and sound effects are amazing. Fantastic job 

Really nice downwell-like game. The gameplay is simplistic but satisfying and the upgrades and stage varieties were all fun. The clean art direction and sound effects make this a very complete package. Good work!

Thank you for your comment! I did actually try to get that feature working but gave up and submitted. I think the idea of the final person's timer being halved is really clever though. 

Cool pvz type game. I liked the spritework a lot and the different enemy and spell types. Good work!

Great and simple game! The game is very well presented with nice aesthetics and great audio. The inclusion of an online leaderboard is a nice inclusion. Good work!

Really funny little game! Loved the presentation with the music and sound effects and the hilarious narrative. Good work!

Fun little game. I like the idea of creating a web of files based on where the typed phrase is in the world. A little jank in terms of accidentally typing phrases that are offscreen or words instantly spawning on top of your folders. Good work!

Really cool  narrative game. The worldbuilding and environment art was excellently done. I got the two different endings and the plot twist was truly gut wrenching... Great work!

I like the simple but fun concept of this game. It was enjoyable executing a badass bullet-time sequence. I think that it's a bit to easy to fling yourself off-screen, which isn't helped by a slightly buggy camera system (especially in the last level). Overall though I like the style and ideas presented. Good work!

One of the best games I've played this jam! Super fun aesthetics and style. The concept is hilarious and all the combat options are perfectly tuned and designed. The difficulty curve was satisfying and the ebb and flow of combat was incredible. I think that the "return fingers" powerup perhaps made the game a bit too easy. Great work!

The game has a great sense of style and charm. I loved the characters and artstyle (although there was a bit too much dialogue to spam through for me). The movement seems like it has a very high skill ceiling, and was very rewarding when you build up lots of speed. I think the swipe attack could maybe come out a couple frames faster. Overall really fun entry. Good work!

Cool game! The game is cute and has interesting puzzles with the different elemental properties. Charming stuff. Good work!

This game has an amazing sense of style! The concept of playing as a sword slicing up fish guards into sushi is inspired. Love the presentation and gameplay. I was pretty bad at this game, though, maybe it could have benefited from a slight aim assist to prevent restarting entire stages to a tiny mistake. Great work!

Super funny and goofy game! Loved the mouth sound effects and style. Good work!

Interesting take on the theme! Was a cute bite sized experience. Good work!

Great job! The presentation from the art to the sound design is great, and the mechanics/combat are simple but satisfying. The level and enemy design is great as well. The gray blocks that you cling to are somewhat buggy to jump between, causing some frustration especially when having to jump across multiple to climb up a small pit. Good work overall!

Great job! The movement, animations, and sound design on the player are so satisfying and fluid. Combat is perhaps a bit difficult when fighting groups of enemies who are constantly barraging attacks at you. But I love the aesthetics, concept and charm of this game. Good work!

Great game! The art direction and presentation is stellar. The battle system is unique and engaging and all the fights are charming and enjoyable. Really impressive work for a 2 week jam. Good work!

It's not super obvious but throwing gives you more points (200 as opposed to 100)

Amazing game! Great artstyle, simple but enjoyable mechanics, a perfect bite-sized jam game. Perhaps the spike hitboxes could be a little more generous. Good work!

Great game. The stealth mechanics are great. The enemies behavior patterns are all unique but easy to learn, and traversing the various environments was fun. I like the artstyle as well. I was initially annoyed by that guy constantly berating me for dying, but the ending twist recontextualized everything. Great work!

Great spritework, I love the 1-bit style. The foddian gameplay is fun and the checkpoint feature is super thoughtful. Good work!

Cool idea. I liked how you used bullet time to display tutorial text. The mechanics were satisfying. Sometimes though there were situations where you died unfairly, such as in level 3 when you can't see which way you need to go first. Good work!

Very nice and polished game. The art direction is good and the gameplay really does remind me of chess. Making decisions in an order-of-operations kind of way was very satisfying. Good work!