Play gameExodus's itch.io page
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
My interpretation of the theme, 'Dual Purpose Design' was to change the abilities that are typically taken as a given in a platformer (like running and jumping) and make them be diegetic elements of the world.
The setting of 'Exodus' is that the player is a robot trying to escape an abandoned factory.
In doing so, they stumble upon various augmentations/'gadgets' that allow the player to perform more actions than they could before.
Listed below are the multiple purposes that I tried to make each 'gadget' fit.
(These can be considered spoilers to the game experience so *SPOILER WARNING*)
1) Give the player a new action/verb
2) Have an active use for interaction with the world and puzzles
3) Change the player appearance
4) Act as keys to locks in the world
5) Interact with other gadgets
6) Act as collectibles
Engine Used: Unreal 4
Models: All models made by me
Animations: All animations taken from Mixamo, License: https://community.mixamo.com/hc/en-us/articles/211721367-Mixamo-Store-FAQ
Textures: Some textures/materials are sourced from the Unreal Engine Default/Starter content pack which is free to use, specifically some rust and metal textures which are used to give all the custom textures I made a bit of wear and tear and rust overlay, License: https://answers.unrealengine.com/questions/24336/open-repository-and-startercontent.html
Music: No music/sound in the game (sadly :( )
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