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I thought it was a novel spin on the Metroidvania concept to have your abilities also act as keycards. However, I think you probably could have just gated the player off with a challenge they could overcome only after they got the ability anyway.  The concept was pretty neat, though I would love to see more abilities added. Also, run didn't feel like a super useful ability to get, since you could just spam air jump to span long distances anyway. 

The art is pretty good, but some portions of the level are a little dark for their own good. The character design is great, and I'm super impressed that you were able to make fairly good looking animations in such a small time frame.

Thanks! :)
Yeah in retrospect, adding some sort of stamina/energy would have probably been a good idea.

I'm hoping to expand on this idea in a game project I'm working on right now, so stay tuned! :D

Something to note is I didn't make the animations, just the model. I found the animations on this site called Mixamo, and I just did the work of binding them to input so that it feels nice and snappy and transitioning between them.