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A jam entry

DropBlockView game page »

Small puzzle game made for GMTKjam!
Submitted by andrewlgn with 12 hours, 39 minutes before the deadline

Play game

Visit DropBlock's game page

Results

CriteriaRankScore*Raw score
Innovation#993.7503.750
Aesthetics#1433.8753.875
Overall#2103.3753.375
Theme#2193.3753.375
Feel#2892.7502.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Blocks are both used to manipulate and destroy enemies, whilst building the level to escape.

Third-party resources
Software:
Unity, Blender, Paint.net
Font:
http://www.1001fonts.com/blox-brk-font.html

Contributors
AndrewLGN

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Comments

Puzzle games are really hard to procedurally generate you've done really well in 48Hrs

ೕ(•̀ㅂ•́ )

Developer

Thank you. :) 

Good idea and very easy to play (and get yourself stuck in :S), only thing to be aware of is it's missing a way to rotate the camera or see enemies/player position through blocks, so get a mental map ready.

Developer (Edited 1 time)

Thank you! You can use Q and E to rotate the camera! :) ( Sorry there are no on screen buttons/instructions. :( )

I like the idea! It's quite clever, and generate nice puzzle situations.

I may not have seen though how ennemis are supposed to be problematic for the player. I've been able to go around them without too much trouble. However the concept itself is still solid.

And good work on the aesthetic! Love the isometric view and voxels, and the little animations really make the game look super neat.

Developer

Thank you! The enemies definitely need more work, though I think bad rng can still put you in bad situations.

Really nice idea, very innovative. Like the procedural generation too.

Developer

Thank you. :)