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A jam submission

Battle AbyssView game page

Submitted by EthanDev — 11 minutes, 39 seconds before the deadline
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Battle Abyss's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8373.7503.750
Enjoyment#9493.3133.313
Overall#15113.2293.229
Creativity#33642.6252.625

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You get a random upgrade every time you capture point.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Very nice game concept and art style well done!

Submitted

Looks really nice and has an awesome menu. I think a little music could help, along with maybe more objectives. Great job!

Submitted

Game looks awesome!!!

The game feel is also pretty good, I have also found a trick (maybe an intended mechanic or maybe a bug) that when you time your shots you can shoot without charging which is really cool.

The one thing this game lacks in is player goal, the goal is pretty boring and this is way all of your wonderful game feel and aesthetics are wasted, with a good and fun goal this game would be pretty amazing to play for a long time! 

Submitted

Good job!

Submitted

This game's art was really good and the gameplay was really fun too. Presentation was top notch too, Props to you, good job !! :D

Submitted

I really liked the graphics on this one! Animations and particles are well done.

Also catching multiple enemies at once with piercing arrow was satisfying ...at least for first few waves. The game gets quickly repetitive, as there is only one enemy type for now and dodging them is quite easy.  Adding more enemy types for gameplay variety would help.  Also waiting at the blue area feels unnecessary since I often can't stay on there while enemies exist. Progressing instantly to next wave when all enemies are caught would make the game more engaging I think.

Got some potential, would be a great game if gameplay is improved. Nice job :)

Submitted

For the start prototype it looks really cool and could easily expand to a bigger game with more content(enemies, buffs, levels, interactive environment etc.).
From the point of game jam it' s not that creative on the theme, but there are ways to tweak current or add new mechanics to fix this.
Otherwise... game looks super awesome, great job!
P.S. sad that WebGL didn't get to work :(

Submitted

I like the idea, but i feel like the bow should be way stronger, like the simple blobs which follow you should get insta killed from the start, would feel way better, to balance that out you could introduce stronger enemy types, also rn you can just circle the enemies, making them pretty easy to deal with and more annoying than difficulty, you could balance that out with ranged enemies