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GentleRedemptor

19
Posts
A member registered Jul 16, 2022 · View creator page →

Creator of

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(1 edit)

I really like the idea theoretically, even the fixed version is really buggy, I am saving the game and would really like to see this idea executed in a game that works.

If you are going to update I would be happy to play

Too buggy I prefer not to rate it, it does sounds like a really interesting idea but I wish I could experience it.

Really fun concepts! it could be worked on for a lot bigger game! rolling for resources then choosing how to use them to roll more is a really solid core idea!

Very good!

Really fun concepts! it could be worked on for a lot bigger game! rolling for resources then choosing how to use them to roll more is a really solid core idea!

Very good!

Really fun concepts! it could be worked on for a lot bigger game! rolling for resources then choosing how to use them to roll more is a really solid core idea!

Very good!

A really cute and nice game.

I think the biggest compliment I can say that it is probably the most intuitive game I played the whole jam, the visual language is top notch! i didn't even stopped for a moment and thought what a thing is goanna do in the game which is super important in a puzzle game.

Cool idea and very nice presentation, in the end i didn't  had much interesting decision and because of too much luck my decisions didn't feel that impactful.

Maybe with  more decision making this game could be tons of fun!

What a cool entry!!

Just a fun game all around, good presentation, and the main idea of making your roll a roll of the dice is a simple and great idea for the jam, and it is also really fun.

Games are firstly supposed to be fun and it's not an easy task to create fun, and this one is definitely is.

A really cool idea with a lot of potential, but it would work better if the character wasn't a cube and changing between modes worked more fluently .

Game has a lot of character thanks to the art and music!

My main problem is that the idea isn't  really original and executed pretty stiffly, it is really hard to understand the cube orientation and because of that the main difficulty of this game is making the player and cube what you want it to do and not the levels themselves, which can feel very annoying to play. 

Difficulty should come from interesting ideas to understand in a puzzle game and not from difficult controls.

Game looks awesome!!!

The game feel is also pretty good, I have also found a trick (maybe an intended mechanic or maybe a bug) that when you time your shots you can shoot without charging which is really cool.

The one thing this game lacks in is player goal, the goal is pretty boring and this is way all of your wonderful game feel and aesthetics are wasted, with a good and fun goal this game would be pretty amazing to play for a long time! 

Presentation is one of the best if not the best I have seen in this jam, amazing art that capture the tone of the game.

Music could be better tho.

Interesting game ideas but in the end of the day it took me too much time to understand how to play and in the end it wasn't that fun, balance should be tweaked, the game makes you play too defensive and battles drag.

With that in mind this game is oozing with creativity and may be one of the games I would like to see what 2 weeks or even a few months of work could take it to, which i personally can't say for most of the games here, my entry included 

Presentation is one of the best if not the best I have seen in this jam, amazing art that capture the tone of the game.

Music could be better tho.

Interesting game ideas but in the end of the day it took me too much time to understand how to play and in the end it wasn't that fun, balance should be tweaked, the game makes you play too defensive and battles drag.

With that in mind this game is oozing with creativity and may be one of the games I would like to see what 2 weeks or even a few months of work could take it to, which i personally can't say for most of the games here, my entry included 

didn't really found anything fun, but it looks interesting, and the presentation is almost top notch

Didn't really found a fun mechanic 

Yeah some of the first things I would do in terms of design is to create better and smarter tutorials to help the player understand the mechanics better, also giving the players more visual information for better understanding.

Thanks for the comment!  We are very happy to know you had fun with the game!

Thank you, you are one of the best I've seen so far 

To answer you curiosity Diogo, we don't have an ai implanted.

It was a trick to make the enemies a little bit unexpected.

We have 3 enemy types:

Stalker - follow the player 

Wanderer - moves randomly 

Path - moves on a certain path

Enemies can change behavior mid level so you need to be on your toes all the time.

Thank you for all the compliments, it means a lot to all of us.

We are happy to hear that you had fun!

Yeah, a fix we had in the 2nd level broken the 3rd, it was last moment and we didn't caught it in time.

All other levels work!

After the jam ends we will fix level 3 to work again.

Thanks for all the compliments we appreciate it very very much!