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A jam submission

DicemakerView game page

A clicker-like exploring game
Submitted by Dualithe, MetRiko (@metriko_dev) — 28 minutes, 53 seconds before the deadline
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Dicemaker's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#21313.0953.095
Presentation#34152.5242.524
Overall#34302.5082.508
Enjoyment#45481.9051.905

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's whole premise is based on rolling the dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Fun idea, are the dice suposed to get destroyed somethimes when you throw them?

Developer (1 edit)

Yes, they are, we gave the regular ones durability of 1, then wooden got 3 and so on. There was no time to make their durability show up for the player though. Thanks for the comment!

Submitted

Neat concept. Loved the art.

Submitted(+1)

The idea is nice, but hard to get (and I’m not sure I understood everything).

Here’s what I figured out : the fountain gives you white dices. You can use white dices to chop down trees. A chopped tree will give you a brown dice, which can be reused multiple time (not infinitely though), and which can damage rock. A rock will give you a grey dice, and that’s about as far as I went. :) Also, you can use 3 dice on the kindof furnaces at the edge of the map to get more map. If your dices bounce off the furnace, it means you need to use higher tier dices.

That said, pretty original take on a crafting/resource gathering game. The art is simple but works (nice effort on the rotating dice, though!). The balancing is completely off and should probably be reworked to make the game easier.

PS: the WASD controls do not go well with AZERTY keyboards, fortunately the arrows work just fine. Just had to fiddle a bit for the inventory keys. ;)

Developer (1 edit) (+1)

Thank you for the comment! You got idea pretty well ^^
The main concept for the game was the "resource management that can lead to lose progress if done wrong", for example you can get wooden dice which can destroy rocks or you can use it to unlock new area because you have limited resources per area. Every throw into structure takes some durability of dice but you can be little more patient and spend some time to roll the dice on the ground to get throw with better damage (from 1 to 6).

Actually in the game we had a ton of dices/structures done. The sad part is we didn't realized there was a bug in the final build caused by single variable set in the wrong place (we probably did this mistake during last bug fixing phase.. oh irony). That bug disabled spawn most of possible areas (that's why you can get only to rocks) ;_; For example we even made the structures for combining dices to craft better dices.

We want to upload fixed version as soon as possible but we cannot do it right now for obvious reasons :/
Here are some sprites to show how much content we really did: https://imgur.com/a/zLokrz2

Developer(+1)

Yep, overscoping played a part here, but considering the size of the team and the time limit I reckon we did a decent job.
Thanks for the feedback, the new build will be posted soon(hopefully) after the jam :)

Submitted

The idea is nice, but hard to get (and I’m not sure I understood everything).

Here’s what I figured out : the fountain gives you white dices. You can use white dices to chop down trees. A chopped tree will give you a brown dice, which can be reused multiple time (not infinitely though), and which can damage rock. A rock will give you a grey dice, and that’s about as far as I went. :) Also, you can use 3 dice on the kindof furnaces at the edge of the map to get more map. If your dices bounce off the furnace, it means you need to use higher tier dices.

That said, pretty original take on a crafting/resource gathering game. The art is simple but works (nice effort on the rotating dice, though!). The balancing is completely off and should probably be reworked to make the game easier.

PS: the WASD controls do not go well with AZERTY keyboards, fortunately the arrows work just fine. Just had to fiddle a bit for the inventory keys. ;)

Submitted(+2)

Interesting idea, though I'm not 100% sure what's going on. I'm just throwing dice at trees and doors and my dice are changing colour.

The spinning cube when you're holding a dice is very pretty. I also like the dice face art in the inventory.

It might be worth noting somewhere that you have to play in fullscreen or you can't see anything properly. 

Also without the help controls I wouldn't have expected LMB to be fire, I was trying to use space. 

The only reason I figured out you have to hit the trees is because one randomly had a number on it and I got curious, like maybe it was an enemy disguised as a tree

(+1)

Dont get it. Nice art!

Dont get it. Nice art!