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Semi-AutoCHROMAtic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2610 | 2.917 | 2.917 |
Overall | #3621 | 2.431 | 2.431 |
Presentation | #3676 | 2.417 | 2.417 |
Enjoyment | #4425 | 1.958 | 1.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is centered around the mechanic of filling the player's magazine with randomized combinations of bullets. The visual for different weapons and their probabilities is based on dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool concept! I wish I was able to hit enemies from further away, it was hard to tell when I was out of range.
The landscape looks really good for a 2-day jam, but I don't understand the combat system. I shoot lines, but somehow I don't get any feedback from the game. After a minute, the tab in my browser just closed. I guess it crashed.
Neat game, definitely think you guys felt the time crunch but nevertheless worth exploring!
Nice and fun game maybe it misses some objectives or at least an end game screen, I killed every enemies and nothing happen ^^'
Anyway superb game, nice work ! ;)
I love the graphics, but I completely agree with the guy under me. Anyways, great game!
The concept is neat but the mouse sensitivity is quite low and I had no idea what my goal was.
Cool game!
Interesting concept, I was able to kill some beasties :)
It's clear that a lot of effort went into this game but unfortunately the game doesn't seem to work: the character just keeps spinning around and the game runs like a slideshow.