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Sliced and Diced's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1396 | 3.120 | 3.120 |
Presentation | #2089 | 3.120 | 3.120 |
Overall | #2379 | 2.907 | 2.907 |
Creativity | #3698 | 2.480 | 2.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
After defeating a boss you can reroll the dice to get a new weapon at the cost of some of your health.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Pretty proud of my B-rank run! Great job with this one and fun bosses :) Would've loved to see more dice integration. Congrats on a very complete boss rush game!
A really solid game that I fairly enjoyed. I got lucky and got the blowpipe weapon which absolutely slaps but there was seemingly no way to regain health which made it impossible for me to roll into another weapon. The Boss health bar was also distracting and poorly placed since it blocked the player character if you were standing on the bottom center of the map. The location of the player's health was also slightly confusing since normally the Boss health bar is usually placed on the top of the screen. My suggestion would be to move the big boss health bar to the top center of the screen and the player health bar closer to the bottom of the screen, where it is easier for the player to quickly glance at it whilst avoiding the attacks. Other than that it was a well-made game!
Nice game, but the firing mechanics are a bit too hard for me
Lovely Boss rush game <3