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markstrm

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A member registered Apr 05, 2020 · View creator page →

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A neat game that I played in the browser. It was a bit hard to see the black dots that represented the other side of the dice you were playing as. I noticed myself trying to solve almost all challenges by brute force rather than slowing down and thinking the solution through. I'm a logical person so usually, I would not choose this playstyle but I think that it stems from the fact that I had a hard time seeing the black dots on the player dice which made it frustrating to try and solve the obstacles in the normal way. I liked the idea and the game is well made but the visuals could be clearer.

I tried to play this game in the browser but the game was unplayable and only 1/4 of the game was showing in the game screen in the browser.

The game looks really good and the gameplay is cleverly thought-out but one major problem makes the game almost unplayable and that is the isometric camera and the rotated board that makes the controls feel super counterintuitive and awkward to use. It is sad since I think the game would be great otherwise. Another minor thing that could be improved upon would be to make it clearer for the player to know in what direction you will shoot.

A really solid game that I fairly enjoyed. I got lucky and got the blowpipe weapon which absolutely slaps but there was seemingly no way to regain health which made it impossible for me to roll into another weapon. The Boss health bar was also distracting and poorly placed since it blocked the player character if you were standing on the bottom center of the map. The location of the player's health was also slightly confusing since normally the Boss health bar is usually placed on the top of the screen. My suggestion would be to move the big boss health bar to the top center of the screen and the player health bar closer to the bottom of the screen, where it is easier for the player to quickly glance at it whilst avoiding the attacks. Other than that it was a well-made game!

I really liked the concept and the aesthetics. My biggest gripe with the game was the input to start the dice and the fact that you need to use your mouse to go to the next level. The user experience would be much better if you could play this game with one hand only and rather than using the Enter key to start the dice, Spacebar would be more fitting in my opinion since it's reachable from the same hand that you use for the other inputs. I would also remove the need to use the mouse and click to go to the next level and just use the spacebar to do that. But other than that really enjoyed the game!

The gameplay was really confusing and I was not sure if I was doing something wrong or if the game couldn't be completed but after multiple attempts, I couldn't advance past a certain point. The concept itself is neat but the camera angle made the jumping between platforms feel super awkward and the constantly moving camera took away from the enjoyment. I think the game would feel much better if the camera was following the player instead and if the camera angle was tilted more up. Overall I think some small tweaks and fixes would make this game much more enjoyable!

It was alright, I had some problems where the enemy spawned almost on top of me which gave me no time to react and avoid taking damage but for your first game ever this was a good job!  Some feedback for you would be to make the enemies unable to spawn too close to the player to prevent the bad feeling one gets when you take damage from seemingly nowhere. The background with the rolling dice was a bit distracting, partly the sound but also the animation. I think this would be alleviated if you zoomed out the camera so that you could see the entire playable area and reduced the background sound coming from the dice.

There were some issues but I got some enjoyment from the Jolt boss fight which was the most fun fight by far. The volume would need some mastering and most if not all SFX were way too loud. A particular SFX (when the third boss attacks) was super annoying to listen to and made the game almost unplayable. Some feedback in terms of gameplay would be to find a way to prevent the player from standing still in one of the corners for too long as it was by far the most optimal strategy whilst spamming the spacebar to shoot.

I was selected to playtest this game early and had an amazing time with it. The game has a strong audiovisual thematic cohesion which makes it stand out from the crowd. It is definitely something you should check out if you are looking for a fresh gaming experience!