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Rolling Barage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2763 | 2.571 | 2.571 |
Creativity | #3500 | 2.571 | 2.571 |
Overall | #3505 | 2.476 | 2.476 |
Presentation | #3977 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Dice you play as rolls to determin how many bullets you fire at the boss.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is a great little bullet hell, the sound effects and attack animations were satisfying and the gameplay is simple but effective.
There were some issues but I got some enjoyment from the Jolt boss fight which was the most fun fight by far. The volume would need some mastering and most if not all SFX were way too loud. A particular SFX (when the third boss attacks) was super annoying to listen to and made the game almost unplayable. Some feedback in terms of gameplay would be to find a way to prevent the player from standing still in one of the corners for too long as it was by far the most optimal strategy whilst spamming the spacebar to shoot.
Thanks for the feedback I will make sure to fix the SFX issue of being to loud and annoying as well as finding a natural solution to preventing the player from staying in the corner and spamming the space bar.
fun, straightforward bullet hell. didn't feel like the dice rolls affected much, felt like the way to play was to just spam spacebar since there was no real penalty. but an interesting concept!