Thanks for playing! Simon Says is supposed to be a harder while the alarm is going off, but I think I didn't realise how hard it actually was after playtesting it so much, while making the game. Weird the arrow didn't show up sometimes, I'll have a look into that.
popuphudson
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On retrospect I do agree, the Simon Says can be quite difficult while the alarm is going off, I guess I just got used to it after testing it for so long that it didn't occur to me at the time it would be so much more of a challenge to others XD. But I am still glad to hear you enjoyed the game despite that!
The idea was to use the first handful of levels to teach the factory mechanics and then focus on the time loop in later levels, but due to level 7 and onwards not working it isn't actually used unfortunately. I probably should have better taught the time freeze mechanics (and other mechanics) with an actual tutorial, but I ran out of time to do that. Sorry for the game crashing, but I'm glad you found the mechanic interesting!
Thanks for the feedback!
1. I did originally want to add tutorial text for the first few levels to explain things, but I ran out of time and had to make do with the tool tips and wall of text.
2. I agree fully tbh, I could try argue time constraints with this one, but I really just threw something together and didn't look back to change it, which I should have done looking back.
3. I was thinking of adding some visuals to the Time Freezer showing it freezing other machines, but I forgot to add it.
Unfortunate that you couldn't hear the music, I did put some in, but seemingly it hasn't worked with the build saddly.
The Level 7 not working was due to fixing another bug just before submission time casing, so I'm sorry about that, but thanks for playing and having fun with what there was and giving me some very helpful feedback!



