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Die in the Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1970 | 3.143 | 3.143 |
Overall | #3048 | 2.651 | 2.651 |
Enjoyment | #3128 | 2.429 | 2.429 |
Presentation | #3750 | 2.381 | 2.381 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll a die as the main character to solve puzzles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A neat game that I played in the browser. It was a bit hard to see the black dots that represented the other side of the dice you were playing as. I noticed myself trying to solve almost all challenges by brute force rather than slowing down and thinking the solution through. I'm a logical person so usually, I would not choose this playstyle but I think that it stems from the fact that I had a hard time seeing the black dots on the player dice which made it frustrating to try and solve the obstacles in the normal way. I liked the idea and the game is well made but the visuals could be clearer.
thanks for the feedback!
yeah we really need to tweak the visuals somehow to also compensate for color blindness and we maybe add at some point a counter for the moves to kind of motivate the player to make more optimal decisions. Maybe the number of moves could even be something like a resource that you have to watch out for :)
as the jam was THAT much fun, we will properly fix and add to the game and release a 2.0 in the future I hope ;)
Brute force is allowed. ^^
Nice game! The puzzles are tricky but don't lose interest! i like the idea <3 music and artwork complete everything.
Thank you for playing and this nice comment. Did you find the secret function of "a"?
i really enjoyed this! great puzzle/strategy thinking, cool interactions between the elemental barriers, kudos for a "combat" system that's dice-based but not random. i liked the music too but it was all in my left ear lol
thanks for your kind words! :) our team really appreciates it.
yeah I know see we never changed the position of the 2D Audio Objects in Godot xD they are all at the same starting point top left