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A jam submission

Dice with the DeadView game page

Submitted by procode238 — 29 minutes, 4 seconds before the deadline
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Dice with the Dead's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#25362.9403.667
Enjoyment#29922.4943.111
Overall#32362.5843.222
Presentation#38882.3162.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game uses dice to randomize how many times you are able to attack during each wave. You have a random amount of melee attacks and a random amount of ranged attacks represented at the top of the screen by TV monitors.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

The game is insanely hard, but I loved the concept of endless score game, where one of the deciding factors is your luck. I managed to crawl to the 3rd wave, I guess I tried to stack as many enemies as possible and this is not the best strategy.

Submitted(+1)

Interesting gameplay where players need to manipulate enemy placement to line them up in order to conserve ammo. But the only connection I can see to the theme is that you've replaced a number in the UI with faces of dices. 

I think the incorporation of the theme could have been worked in more.

Submitted(+1)

I like that you force the player to line shots up and hit multiple zombies at once. It also seems like you adjust the spawn count so that there aren't an unreasonable number of enemies when the player gets a low roll. I suggest assigning a different melee key (e.g. space) so the player can move right and melee at the same time. Other than that, great game!

Submitted(+1)

The idea was really creative and I thought that could work well! I think the presentation was much better than most games. The issue was that, being left handed, I was struggling with the controlls