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A jam submission

Dice RouletteView game page

Typical roulette game but with dice mechanics embeded and eliminating completely randomness.
Submitted by Hedenrag — 1 hour, 13 minutes before the deadline
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Dice Roulette's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#29212.7403.091
Overall#36562.4172.727
Enjoyment#38222.1762.455
Creativity#40032.3372.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You controll a rolling dice and depending on what side you land on you get different scores.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I think the movement is a bit limiting and frustrating sometimes. Also, when I hate lower framerate, the force to move the dice was not added enough for it to move.

As for the idea, it's very new to be honest! Great job coming up with this!

The graphics looks pretty nice. SFX are also good, just hoped for some good music as BGM.

Submitted

Wish there was an active scoreboard so the player can get feedback as to how many points they've gotten so far! Interesting twist tho ! Played at https://twitch.tv/hedgein <3

Submitted

Enjoyed this game. It felt really soothing to knock down the chips. the sound effect was really satisfying.

Submitted

A little bit confusing at first, but it felt pretty nice smashing the chips and making them fly around

Submitted

Enjoyed this! Would help to have a map in-game, or indicators above the spots to tell you what number is under each. Also would be cool to be able to make the die jump so you can slam down on the chips to really get the physics moving. Awesome work for 48 hours though!

Submitted

Visually pleasing, but I couldn't grasp what to do even with the tutorial. :(

I think you need to reduce the physics simulations if you want players to move stuff around, physics are not reliable for precise stuff like placing these chips inside of marked zones.

Developer

Thanks, It doesnt have a tutorial, there is only a single level after the explanation.  

I am semewhat new to unity so i used what i thought was easy and fast, physics. If you have suggestions to do it better i would apreciate them. 

The goal of the game is getting the highest score possible. Im planning on improving this by adding some levels with thought and a score to beat An arcade mode will replace the current "level" where pieces will be random and you try to get the highest score.

Again, thanks for playing and commenting.

Submitted

Hmm, maybe make the player touch as many chips on the table for them to count toward the score. Maybe have the chips the player touches light up so you can see them.

Another could be something like the game Katamari, where you pick chips up with your dice by rolling into them and then dropping them inside the marked zones for points.

Just some ideas that popped into my head. :D