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Chance Champions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2978 | 2.783 | 2.783 |
Overall | #3744 | 2.377 | 2.377 |
Presentation | #3820 | 2.348 | 2.348 |
Enjoyment | #4290 | 2.000 | 2.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We engage with the concepts of chance and taking risk. We literally roll the dice as well, after which the player can set the opponents stats
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
What a fantastic idea at the core of this: that you can decide what your enemy stats are based on random rolls. This works very wonderfully as a prototype, and would love to see where this could go.
My main feedback would be on little polish details. It would be good to see the fight end instead of jumping straight to a victory screen. It would also be good to see which dice I've already used a bit easier. But these are simple little chances to help develop a very cool game idea. Good work!
Neat battle game! I like the music, the dice rolling and the fights. Kind of reminds me of swords and sandals but with random stats.
the idear is very nice. I like the vibe too
I'd like to see more elements and choice than what's given, and the stat choosing menu can be really confusing at first. But it's pretty good for what it set out to do.
Thanks, we wanted to show more detail on the stat screen but ran out of time.
I like the concept! It seems like which class you pick and which class the enemy is affects the battles, but it was hard to figure out how. I think showing a class's abilities would help make deciding where to put each die more fun and strategic.
Thanks! It does affect the "base stats" which we wanted to show, but ran out of time.
Cute concept!
When assigning stats, there's so much free space available in the center of the screen. I would change the UI to make the stats much bigger so it's easier to see and assign points. I think it'd also be cool to be able to see the stats of the opponent on the same screen (since it already shows who the opponent will be).
Auto-battle was very cute :)
Thanks for the positivity and feedback!
We agree! That screen gave us the most trouble by far. We wanted to show a lot more of the stat interplay, but ran out of time.
Very interesting concept of deciding the enemies stats. Presentation was fine and the auto battles played out nicely.
Thank you!
Like it, hope to see more content of the game
Thank you!