Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pastel Pixels

88
Posts
50
Followers
3
Following
A member registered Jul 15, 2022 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Thanks!

Thanks! This was my first game jam using Pico-8 (used Godot and Unity in the past) and I think I'll use it for many more game jams in the future!

Amazing game, 10/10.

(1 edit)

Thanks for playing! I actually almost uploaded a version of the game that was even harder accidentally. Loved your game!

Thank you!

Thank you!

Thanks! Yeah, I wish I had been able to add a tutorial.

Thanks! Really enjoyed your game too :)

Thanks for playing!

Nice art and fun take on the theme!

I think this is my favorite game of the jam that I've played so far. The little witch sprite is sooo cute, and the movement/attacks felt really great. The healing and killing enemies and collecting coins to unlock upgrades were fun twists on the usual versions of those mechanics. I noticed that some of the upgrades specifically mentioned sword attacks or spells, but I never found how to use those, I just used the basic broom attack the whole time. Really great game!

Took me a minute to get the hang of it, but pretty fun once I did. Impressive amount of polish for a jam game!

Cute game! I liked the variety of pins I could use. I was a bit confused at some points because sometimes it seemed like I could move previous pins, and sometimes I couldn't. Overall a fun and relaxing game.

Love the art, fun game! I didn't know what I was doing most of the time, but I get the feeling that's how it's supposed to be. I liked the summary at the end that showed what all the laws were.

The comic in the beginning is so fun! I think the overall concept of the game is pretty interesting. At first, I relied on the fireball attack since I could use it from far away, but after losing it when I beat the boss, I found I had to switch to using the sword more since the arrows aren't very effective. I like the idea of letting the player use a powerful mechanic, then taking it away and forcing them to learn how to use the less powerful mechanics more effectively.

Unique idea! It took me a bit at first to figure out what I was trying to do, but once I started looking for the patterns, I was able to win a few rounds. It felt pretty difficult right from the start, especially since you can't see who disappeared after they're gone. The art and music are great!

Thank you, glad you enjoyed it!

Thank you!

Thanks for the feedback!

Really fun! The machines counting down is such a great way to interpret the theme, and it was fun to see all the ways the different mechanics could interact. Nice game design.

Thanks so much for playing!

I liked the combination of mechanics you created, it was fun to find new ways to combine them to solve levels. The levels had a nice difficulty curve, except for level 14 which seemed too easy? Overall great game!

Really fun and creative, easy to learn, and has a clever name. Great game!

I love how unique this concept is and how well it translates into a fun game that fits well with the theme! The level design did a good job of forcing me to think about what numbers would give me the power I needed for certain shots. Maybe I missed it, but I would have liked a restart button on the level instead of having to go back to the level select to restart.

Thanks! :)

Really nice game! I love the graphics and audio. The doors bugged me a bit, though, because they seemed to be the same width as the player and I had to line up exactly to get through them.

I love the look and concept! I found the controls a bit difficult to use, but other than that, I enjoyed the game :)

Interesting idea for a game! It was pretty clear how to play the game, but it was a bit confusing to figure out how the poems were being scored.

Great game! The level design was really fun. I'm really bad at platformers, so I appreciated the frequent checkpoints. I ended up losing track of time while playing!

Yeah, I did notice while playtesting that not knowing how long you had before the fire spread was a bit confusing :(

Thanks for playing!

Thanks for the feedback! Glad you enjoyed the game!

Thanks so much, that means a lot! :)

I'm currently working on a much longer expanded version of the game. I should have a new demo up soon!

Thanks, will do!

I'm glad you liked it! I'm working on expanding the game and adding several mechanics, so yes, a save feature is on its way :)

(1 edit)

I'm so bad at these types of games, lol. This is a good concept that's well executed. :) It would be nice to have a charging gauge when holding an arrow button that controls how much of a push the balloon gets.

Quite amusing. I enjoyed playing all the way through.

Very intriguing game! I got so invested in it, I was surprised when it ended and wanted to play more. It feels like the beginning of a good story-based mystery point and click adventure. 

Fun idea! I like how it replays what happened at the end of the level. The levels were a bit hard to see all of them at times, though, because the arrow buttons were covering them at the resolution I played at. Maybe add a button to toggle showing the arrow buttons?

Fun little arcade game! An in-game intro screen that explains all the ways you can die would be helpful. At first I though I could eat all the fish. Also, when the indicator would change to the big orange fish or the big red fish, it was a little hard to tell which one it was.