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Pastel Pixels

63
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43
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A member registered Jul 15, 2022 · View creator page →

Creator of

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Thanks! :)

Really nice game! I love the graphics and audio. The doors bugged me a bit, though, because they seemed to be the same width as the player and I had to line up exactly to get through them.

I love the look and concept! I found the controls a bit difficult to use, but other than that, I enjoyed the game :)

Interesting idea for a game! It was pretty clear how to play the game, but it was a bit confusing to figure out how the poems were being scored.

Great game! The level design was really fun. I'm really bad at platformers, so I appreciated the frequent checkpoints. I ended up losing track of time while playing!

Yeah, I did notice while playtesting that not knowing how long you had before the fire spread was a bit confusing :(

Thanks for playing!

Thanks for the feedback! Glad you enjoyed the game!

Thanks so much, that means a lot! :)

I'm currently working on a much longer expanded version of the game. I should have a new demo up soon!

Thanks, will do!

I'm glad you liked it! I'm working on expanding the game and adding several mechanics, so yes, a save feature is on its way :)

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I'm so bad at these types of games, lol. This is a good concept that's well executed. :) It would be nice to have a charging gauge when holding an arrow button that controls how much of a push the balloon gets.

Quite amusing. I enjoyed playing all the way through.

Very intriguing game! I got so invested in it, I was surprised when it ended and wanted to play more. It feels like the beginning of a good story-based mystery point and click adventure. 

Fun idea! I like how it replays what happened at the end of the level. The levels were a bit hard to see all of them at times, though, because the arrow buttons were covering them at the resolution I played at. Maybe add a button to toggle showing the arrow buttons?

Fun little arcade game! An in-game intro screen that explains all the ways you can die would be helpful. At first I though I could eat all the fish. Also, when the indicator would change to the big orange fish or the big red fish, it was a little hard to tell which one it was.

I like the art style and the concept! The ambient audio is also good for building the atmosphere. I don't know if it is a problem with my computer or not, but I was unable to pick any items up.

Cute game, nice and relaxing to play. I like the art style. The music matched the mood, but got repetitive very fast.

Wow, thank so much for spending so much time on my game! I'll be sure to go watch your video. It's not just you, the game is definitely quite buggy... I spent too much time on artwork, ran out of time to playtest, and haven't had time to fix anything post-game due to college.

Making UI look good is a perpetual struggle of mine, haha. Thanks for playing and leaving feedback!

Thanks for taking the time to leave such detailed feedback! You've given me a lot of ideas about where I could take this game that I hadn't thought of before.

Aw, thanks!

Thank you!

Thanks!

Thank you!

What a fun game! The artwork is really pretty and the music goes perfectly with the setting. The jump is a bit too floaty for my liking, but that didn't affect the gameplay too much. With the atmosphere kind of reminded me of Hollow Knight. The combat seemed a bit underdeveloped, though. I had a hard time telling how far my sword could reach and if I hit an enemy.

Cute little game! I'd love to see some story and audio to go with it.

Just realized I put my comment in the wrong place! I really enjoyed this game. Very fun and has some great level design.

What a lovely little game. Between the visuals and the audio, it has a very serene atmosphere. Even though I was just walking around, I really enjoyed this relaxing game and discovering the different flowers.

Just realized I put my comment in the wrong place! This game is pretty cute :) The art looks nice and the audio matches the game well. The platforming challenges were fun but difficult.

Thanks for letting me know! I'll see if I can fix those bugs. Unfortunately, I ran out of time to put as much work into the music as I wanted to.

Thank you for your feedback! Yeah, the controls didn't turn out quite how I hoped...

Thanks for playing!

Thank you!

Cute game! The gameplay was simple and fun and kept me busy. I wish that the store and the field were both smaller and closer together though. It felt like too big a space. The audio was also nice.

Hi guys, it seems like there's a lot of issues with your game that make it next to unplayable. When the game started, it was very unclear what I was supposed to do, and it took me a while to find the villager to talk to. Then, when I went to find the grandpa, a cutscene played, but it was very confusing and I didn't understand what was happening. When I went to find the grandpa again, no dialog started and at that point I just gave up. There were times when the dialog text overflowed the text box or just wasn't even in it. Also, I was able to walk off the edge of the world.

The pixel art is decent, but would look much better if everything in the world was at the same resolution. The audio is lovely, especially the foreboding tune that plays when the player wakes up to an empty town.

Yes, I was able to do them. I'm normally not that great at puzzle games, but the puzzles had just the right amount of difficulty to make me think, but not get overwhelmed and give up. The level design is fantastic!

Ah, that makes sense. Art is hard!

I love how well your idea fit with the theme! I was expecting the end to be him finding another bunny and falling in love. The controls were intuitive and I really enjoyed playing this game through to the end.

Since it's an isometric game, the controls are a bit difficult to get the hang of, but it's a nice idea for a puzzle game that goes with your cliche.

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The tree art is so nice! I was a bit confused how to play at first even though I read the instructions, so a tutorial level would be nice. The gameplay was pretty fun and I liked the unique take on a tower defense game. The only issue I had with the game was that when I got far enough into it that the disasters were covering pretty much the whole island, I had a hard time seeing where the trees I needed to repel that disaster were because of the overlays on the squares.