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A jam submission

The Kidnapping of the DamselView game page

To kill two birds with one stone...
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Play game

The Kidnapping of the Damsel's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1673.0643.250
Graphics#3432.3572.500
Theme interpretation#3882.1212.250
Overall#4032.0032.125
Innovation#4301.6501.750
Gameplay#4871.1791.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/DesseyCodes/The-Kidnapping-of-the-Damsel

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Comments

Submitted

Hallo,

Thank you for sharing your game.  I have NOT yet saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS LIST; observed: noticeable pixel drawing technique, with GAMEPLAY to appear to be as that of the usual Role-Playing Game based on the same screenshots

2. observed: noticeable background musical tune

3. verified: GAMEPLAY to execute until the TITLE screen, with the CREDITS button clickable to show the DEVELOPMENT TEAM names, albeit the font size appears noticeably small; read: from FEEDBACK LIST,  known error to exist; keyphrase: wakeman (gnoot (2022 github gameoff))’s feedback, where: START button also appears to be hidden to cause the GAME to NOT enter the MAIN GAME;


4. verified: using Mozilla Firefox and Apple Safari Web Browsers

Thank you. Health!

Submitted

The art style and music really created the world nicely. As others have said, the gameplay was confusing. I read the instructions in the description and wasn't able to throw the rocks at all. The contrast between the characters and the environment was not consistent. It looked as if the environment was blurry in comparison. Overall, visually it has a great start. Just need to polish up the gameplay. 

Developer

We will do that and release new features in the future

Submitted(+1)

I liked the art a lot! The game was a bit confusing, but overall pretty fine.

One Tip: try to stay consistent with the pixels. For example, the pixels on the NPC are way smaller than the pixels on the buildings and stuff. If you stay consistent everything blends better together.

Developer(+1)

Thanks!

Submitted

The audio is lovely but I got very confused and was not sure what I was supposed to do... maybe some instructions on the submission page could help

Submitted

Hi guys, it seems like there's a lot of issues with your game that make it next to unplayable. When the game started, it was very unclear what I was supposed to do, and it took me a while to find the villager to talk to. Then, when I went to find the grandpa, a cutscene played, but it was very confusing and I didn't understand what was happening. When I went to find the grandpa again, no dialog started and at that point I just gave up. There were times when the dialog text overflowed the text box or just wasn't even in it. Also, I was able to walk off the edge of the world.

The pixel art is decent, but would look much better if everything in the world was at the same resolution. The audio is lovely, especially the foreboding tune that plays when the player wakes up to an empty town.

Developer

We have these isuues very much. We are sorry for the bugs and we will repair this bug

Submitted

Seems very bugy.

First thing I did was walk through trees wondering if they are missing collison or was it intended. And then I sarted walking on water :)
Dialog with villager also contionued on after I already walked away.
Dialog with grandpa didn't seem to start.

Not a good first impression, sorry :(

Graphics look good though.

Developer

At the grandpa you needed to go to the biggest tree

Submitted(+1)

The web build is denying me a "play" button. I see it in the screenshot, but when the web build loads, the only button present is the credits button (which works fine, although the panel seems oddly small). I'd guess there's a unity UI layout issue, just hiding the button under the title or something?

Developer

I am sorry  for this bug! Did you try downloading the game? It works when I play it and it has no problems.

Submitted

No worries! There are so many ways for Unity's UI stuff to surprise.

Unfortunately I don't have access to a windows machine so I can't try the downloadable build. Sorry!

Developer

What device you have?

I can compile it quick

Submitted

Thanks for the offer! I decided to just download the source and run it in Unity.

I like the audio and camera direction, definitely conjures up a mood. I also like the absurd backstory and also how the audio kinda gives it actual weight—it reminds me of Twin Peaks in a way. I wish "mood" or "story" were a rate-able category.

I had a fair bit of trouble with the gameplay, though. I started out unsure where to go, and the mix of identical graphics, unexpected collision, and long-ish walk to reach the destination complicated things a bit. When a conversation started I tried to click to close the text but ended up throwing a rock and walking away instead (this amused me). After exiting the first area, I didn't notice the path down and dead-ended in the "busy area" for a while. Eventually I found the grampa and threw a rock by accident again before remembering the space bar and slowly wading through his dialog (it would be nice if there were less banter text here with gramps rebuking lyra, and a way to speed all the text up). When I finally got to the first two birds, I was surprised to see the rock ricochet off the bird, then find myself without any stones (does the original one vanish after bouncing three times?) and unable to sneak past. I took a break for a bit then skipped to a later level. Eventually I realized that the regular birds are basically large-ish circle colliders moving in a simple pattern and will never damage you unless you bump into them, so the strategy seems to basically be to wait until they're close-ish on either side of you, then chuck the rock and move out of the way. Armed with this knowledge, I reached the end and mourned for the future of Lyra-world.