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Dicey Dome [GMTK Game Jam 2022]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1062 | 3.263 | 3.263 |
Overall | #2262 | 2.947 | 2.947 |
Presentation | #2793 | 2.789 | 2.789 |
Creativity | #2949 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player is a die and has to confront obstacles created by the roll of a dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Neat little game. I think enemy variety would do a lot for the game.
very good game. good controls and gameplay.
The controls were surprisingly responsive and it was really fun to roll around and slash enemies. Hitboxes were a lot tighter than I expected and it was a little difficult to dodge bullets because the roll was so long - i'd end up rolling into enemies and getting hit anyway, lol.
The art was cute and I think the idea is fine, although it doesn't seem to do anything unique to the theme. Also kudos to integrating controllers! It was seamlessly connected and impressive that you managed to add that in with the time limit.
One objective criticism though, it was really difficult to read anything that was on the screen - either the font was a little too scratchy, or the colours blended with the background, or the font size was too small - the UI was a tad messy.
Very cool game! It is a bit too hard but I enjoyed it, well done!
sprites and controls feels good , gameplay is addictive , feel little less use of theme.
Super fun! I struggled with the controls a bit. I think it would have been nice to dash with right click.
Genuinely very fun and challenging! The jump feels quite stiff and heavy but the movement feels responsive. The attack effects and dash are particularly nice but a little bit of invincibility after the dash might reduce frustration from running into stuff. I like the sprites and backgrounds but the platforms and tutorial really bring the visuals down a little.