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A jam submission

Daiku!View game page

Strategically roll the dice on a numbered board and try to get the Daiku! score...
Submitted by sherwinkc — 1 hour, 58 minutes before the deadline
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Daiku!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#28872.5253.571
Presentation#29442.7273.857
Overall#32052.5933.667
Creativity#35882.5253.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Strategically, roll the dice on a numbered board and try to get the Daiku! high score...

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Nice and simple game. End product is really clean. I think it just needs a bit of polish with all of its menus and this game is golden. Good job!

Submitted

Very nice design!

At first I didn't understand how points are counted at all, only then I realized that it's the face of the dice that is landed on that is multiplied, not the one that will be on top, as it's usually done. After all, one usually reads the dice by the top face. However, I can understand it being done so that you don't have to look at opposite sides of the dice.

Also, as mentioned here in other comments, at first I thought they were talking about the target number of points, not the minimum.

I would also like to point out that it is worth not playing the sound of finished moves when winning, as well as when losing. The "Daiku" label and pronunciation are good, but they are interrupted by this sound and the second panel with "No moves left". At the end of the level after all the animations on the screen, only the "Next Level" label says that you have passed the level. And that "Daiku" label is hidden. And even the number of points in this understanding does not help because of the same label "Target score" rather than "Minimal score".

I really liked the camera work, the nice smoothness of the camera allows you to see all sides without any discomfort.

Developer(+1)

Awesome, ty! Yeah this makes total sense. I can deffo convey the win state and lose state much more clearly. Great feedback.

Submitted(+1)

Very cool puzzle game! I love the atmosphere, and the UI looks really clean! Just out of curiosity, is it possible to get the target score exactly in each level, or is it the minimum goal you want to reach? Either way, great job with the game!

Deleted 1 year ago
Developer(+1)

Hey, Thanks for playing! Appreciate it.

It's a minimum goal because say there's a target score of 40, in some cases you can get multiple scores above that e.g. 42 or 46.  I could change to .Target Score' to score to beat or minimum score. It might make more sense.

I would like to figure out the possible scores that you can get on a board. There must be an algorithm I can figure out :-), then adjust difficulty based on that.

But could give extra points or something for getting a specific sore maybe

Submitted

Ooh, I see! Thank you for the response!

Submitted(+1)

Neat puzzle game! Definitely gets pretty tricky quickly.