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Dice Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3623 | 2.520 | 2.615 |
Enjoyment | #3680 | 2.224 | 2.308 |
Overall | #3935 | 2.298 | 2.385 |
Presentation | #4280 | 2.150 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You attack by trowing/roling dice at the enemy; The enemines and player a dice creatures;
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Pretty good game. It really has a lot of potential.
Good job for getting something submitted! Hopefully you're able to do a post jam version. -Kaylee
great start a lot of potential to make it full game 🙌 I agree with the slippery tiles 😅
Not bad! It was hard to move but once I got the hang of it it wasn't too bad. I love the visuals and dice noises
I like the Idea, so far is different from the other games with dice.
The border from the other directions have a good limit before falling in the lava ( maybe is something else ),
but the south makes you fall easily just with 1px out of the limit.
yeah, I made a last-minute change with the layers, and it kind of got screwed up.
First game with 4 dimensional dice!! Noice!
Nice idea! Easy to pick up and play and the main character has a cool design.
The tiles are so slippery - but that's more of a polish thing and there's a limited time so ya.
Good job! And props for making all the art and music yourself!
Sad to see it isn't fully finished, but definitely has potential, I think that the dice throwing with mouse and WASD feels pretty good. The dice damage points are often off-screen since it's linked to the position of the character, and the horizontal movement has a slippery feel as they skid a little after releasing the key which makes it hard to not fall off. I would recommend making the camera a little bit more zoomed out and for the pixel art to be clearer for the menu. Lastly, a tutorial stage with all the enemies would help to understand because one of them still confuses me, but if you make more enemy types could be a cool randomized bullet hell-ish game. I think that if you do a game jam again( I think you should) you should focus on having everything working without bugs, maybe get another person who can playtest and help out! Good attempt!