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Sad to see it isn't fully finished, but definitely has potential, I think that the dice throwing with mouse and WASD feels pretty good. The dice damage points are often off-screen since it's linked to the position of the character, and the horizontal movement has a slippery feel as they skid a little after releasing the key which makes it hard to not fall off. I would recommend making the camera a little bit more zoomed out and for the pixel art to be clearer for the menu. Lastly, a tutorial stage with all the enemies would help to understand because one of them still confuses me, but if you make more enemy types could be a cool randomized bullet hell-ish game. I think that if you do a game jam again( I think you should) you should focus on having everything working without bugs, maybe get another person who can playtest and help out! Good attempt!