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Dicey Doom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1972 | 3.158 | 3.158 |
Overall | #3289 | 2.561 | 2.561 |
Creativity | #3838 | 2.421 | 2.421 |
Enjoyment | #4014 | 2.105 | 2.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is an fps in which you roll dice in between wave of enemies to upgrade your weapon.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great looking graphics!
Thank you !
The game looks great but the sensetivity is too high.
Thanks ! We'll update the sensitivity once the submission phase ends !
the sensitivity is so high. the game is good tho
Thanks ! We'll update the sensitivity once the submission phase ends, as to reduce it since it's a common issue !
Visuals are very pretty, but the controls could use some more work.
Thank you ! We're working on improving the controls (reduce sensitivity mainly), so feel free to give us some feedback !
Great looking game! I didn't expect an fps in this Game Jam! My only problem are the controls. The mouse sensitivity is fairly high and the movement is ok. Also, the game wouldn't capture my mouse so it was really hard to move.
Hi, thanks for commenting !
Yeah aha, we realized after the deadline that the controls wouldn't be QWERTY friendly x)
About the mouse sensitivity and overall control feeling we plan to release a cleaner, post-jam version, with explained controls, adjustable sensitivity etc... (I also heard about another ennemy type 0.0)
So stay tuned !