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Risky Gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3964 | 2.362 | 3.125 |
Overall | #4219 | 2.173 | 2.875 |
Presentation | #4236 | 2.173 | 2.875 |
Enjoyment | #4330 | 1.984 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Roll a dice to randomize a weapon you're going to use.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The randomization of weapons is interesting, I think this is an idea that can be further developed. The control scheme however is very unconventional (would benefit from using a more traditional layout)
Nice game I like the idea and how the dice is implemented.
one little thing is that u may want to add move keys to move like space to jump.
but thats fine overral a pretty nice game :D
The different enemies and variety in items is amazing, I loved playing it and the death-screen is really clean. Goodjob on this game, At first I didn't think much of it beacuse of the art but honestly I grew to like it.
Goodjob!
this game is fun. having a variety of weapons is good, and it get even beter when you add some misfire. (i died because on my own shuriken). i just found strange, that you can only move to the right and not go back on you'r left. But it stil a good game.
So the idea of risk vs reward is there. There were times I had a weapon that was very useful and I was hesitant to get rid of it to see what else you had, but the weapons themselves were mostly full of drawbacks rather than perks. The idea of only being able to move right is interesting though, and could hold some interesting mechanics. Good work!