hey, thanks for your interest and the encouragement! as a matter of fact, we haven't really talked about whether this will stay a jam game or be expanded upon. One thing that would have to be implemented definitely is the randomization of characters, which shouldn't be too difficult to do. the team mates know each other IRL so we might pick it up at some point or continue working on one of the "polish your games"-jams :)
chegusta
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thank you so much for your detailled feedback, much appreciated! I'll keep the gamepad bindings in mind for the next jam
with regard to the targets: the idea is to find the target(s) described in the briefing in the main menu. for this jam, the targets are not randomized but ideally would be (i.e. the game would generate a new target for each session)
thank you so much for playing and reviewing the game on stream. I totally agree with the comedy aspect but as you mentioned, it's a game jam and there is only so much I can implement during a work week. But I assume it would've been good to just add some reaction besides "hey", "stop it", from the brother. much appreciated, thanks for playing!
I like the premise and it reminds me of games like the last guardian where you have to solve puzzles with a non-human companion. what I'd wish for was at least a little bit of audio feedback to communicate that certain actions have been taken and I think a wider field of view when riding the beasty would benefit the game. art direction wise I really like it, especially the beasty. there might be some really interesting dynamics you can develop for their journey
thanks so much for playing it. it's super interesting to see how controversial the controls for the jumping minigame are, some didn't like it (also during the playtesting phase). and I agree with your notion on the brother! I already saw the cow of your game in the submissions list but haven't gotten around to download it yet. hopefully today! cheers :)
thank you for the feedback! The "Are we there yet" question would have been really funny, thanks for the hint! :)
The window game was very controversial and thanks for pointing out the speed issue, which can also be an accessibility problem. I thought about making it flappy bird but was too stubborn to change it. I think once you get the flow it works but haven't tried it on a trackpad etc.!
I like seeing the art style (which reminds me of octopath) and the map (which reminds me of slay the spire) in one game. The "fidget spinner" combat system is really interesting but the RNG aspect makes it a bit frustrating and difficult to make progress. it would be interesting to include some sort of strategic decision making
thanks so much for playing the project. I agree, the mini games are not super exciting, and I tried to go for a general feeling + solo devving next to a job is a bit tricky sometimes. I would have loved to include some more games, like drawing, etc. but I would have had to look into some tech stuff I didn't have time for.
love the idea about the screen reflection! :) in the current state you'd just see a headless humanoid mesh though haha





