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chegusta

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A member registered Jun 15, 2020 · View creator page →

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thank you so much for playing and reviewing the game on stream. I totally agree with the comedy aspect but as you mentioned, it's a game jam and there is only so much I can implement during a work week. But I assume it would've been good to just add some reaction besides "hey", "stop it", from the brother. much appreciated, thanks for playing!

I'm a fan of retro aesthetics and playing with the idea of new games on old handhelds, would love to see this play on my gbc :) the music slaps

really interesting concept that I would like to see fleshed out more. The starting speed is veeeeery slow, I think x 2.0 would also be slow enough for an incremental game. It scratched that incremental itch in a way however: I planned routes and was curious about the upgrades

really enjoyable puzzle game! is there any reason for one of the characters only having a limited range of visiblity? (the light circle around them)

Great entry! I liked a lot about this idea, as I love spelling games and puzzles. The wolf's bite sound was also very funny / crunchy. I wish there was more variety in the audio though.

no it wasn't there but I had send it to the playtesters so I thought I just copy pasted that controls text. so thanks for pointing it out! :)

Hi! Thanks for pointing it out. I had the exact same issue on Firefox and Linux while for some playtesters it seemed to work fine on FF. I thought I had added it to my description but I didn't - I'll edit it so it's there! and thanks for playing! :)

this is really awesome, I'll add it to my favorites of this jam. it's super simple to get into and the music and graphics are really engaging. what I'd like to point out is that the font might not be super readable for everybody. I had difficulties reading words sometimes. thanks for uploading!

this is a solid game that I'd like to see fleshed out more, especially in the audio department and when it comes to balancing the strength of the AOE vs small attacks. I think the AOE is still quite spammable even though there is a magick meter. 

I don't really see the "journey" aspect (as you also stated in your description though) but enjoyed the high stress gameplay and the upgrade mechanics. I think it's a good example of "quick game fix" / "just one more"

I really don't know what to say about this, I really really like it and can't think of constructive feedback :) I'll add it to my favorites of this jam. thanks so much for uploading!

I like the premise and it reminds me of games like the last guardian where you have to solve puzzles with a non-human companion. what I'd wish for was at least a little bit of audio feedback to communicate that certain actions have been taken and I think a wider field of view when riding the beasty would benefit the game. art direction wise I really like it, especially the beasty. there might be some really interesting dynamics you can develop for their journey

nope, but I believe I've seen it on steam. I'll check it out, thanks for the pointer :)

thanks so much for playing it. it's super interesting to see how controversial the controls for the jumping minigame are, some didn't like it (also during the playtesting phase). and I agree with your notion on the brother! I already saw the cow of your game in the submissions list but haven't gotten around to download it yet. hopefully today! cheers :)

thanks so much for playing it :) making it relatable was the main goal

I always like concepts that play with the idea of being inside of a computer. I think there is a lot of potential here but would have wished for more (audio) feedback when hitting enemies, etc. the way hits were communicated was a bit confusing for me

interesting art direction and witty writing ("I don't speak Spanish" - says it in a spanish accent :)) ). The controls were a bit frustrating for me, which might fit the tone of nightmare though. thanks for uploading!

thanks so much for playing it! In a next iteration I'd definitely change the jumping game since the controls are super controversial

thanks for the feedback and for playing it! :)

thank you for the feedback! The "Are we there yet" question would have been really funny, thanks for the hint! :)

The window game was very controversial and thanks for pointing out the speed issue, which can also be an accessibility problem. I thought about making it flappy bird but was too stubborn to change it. I think once you get the flow it works but haven't tried it on a trackpad etc.!

I like seeing the art style (which reminds me of octopath) and the map (which reminds me of slay the spire) in one game. The "fidget spinner" combat system is really interesting but the RNG aspect makes it a bit frustrating and difficult to make progress. it would be interesting to include some sort of strategic decision making

thanks so much for playing the project. I agree, the mini games are not super exciting, and I tried to go for a general feeling + solo devving next to a job is a bit tricky sometimes. I would have loved to include some more games, like drawing, etc. but I would have had to look into some tech stuff I didn't have time for.
love the idea about the screen reflection! :) in the current state you'd just see a headless humanoid mesh though haha

thanks for giving it a go! a bit bored by conventional games so I tried to go more for a feeling than mechanics per se

really cute game, with some nice art direction and music that slaps. I'm not sure if I was supposed to be able to control the parrot in the front wagon. clicking it did nothing. thanks for uploading it and I hope Brian isn't up to some shenanigans again

thanks for uploading this! I love the art directio nand am a sucker for games that have emulate computers, console, etc. and I think you did a great job of creating an autobattler that successfully integrates this aesthetic. also, great custom intro

this is gruesome and a bleak vision of what the tech overlords might drive us into :) it reminds me of darkest dungeon with a tighter focus on research management. great job, espcially for one person

I really enjoy the lighting and slightly unhinged controls in this game which are fitting for a wheel that lost control of its life :)

Clicking those ants is really satisfying and I sure am happy I brought a mouse to work to do it haha

verstehe - bin gespannt! :)

I enjoyed the upgrading aspect of the game (immediately starting to minmax) and being able to see how far I would get with every iteration. The animals look a bit sassy (which is funny) and the art is well crafted. However, sometimes, the shutter would not activate reliably, which was frustrating and there might be some mechanics that may make it more challenging or engaging (e.g. manually winding for the next film frame, etc.). thanks for uploading!

I enjoyed playing this project but have to agree with some sentiment below. The typewriter effect during the non-level sections feels very stressful and difficult to read and I think there should be an option to decide as a player when to go to the next page since the writing is very verbose and might take some time to do (especially if you're not an English native speaker). I generally think the writing is this game's strong suit and wis there was a way to make it have even more space and weight. thank you for uploading and having us play it.

first I was a bit on the fence about the plattforming but then I discovered the [redacted]. I enjoyed the game after that and found it oddly calming. what I wish was different is the charge up time of the jumps, I feel like it could be at least 2x faster

ok, I think this is my favorite game that I played today and I'll add it to my collection of favorite games for the jam.

+ absolutely loved your pixel art. cute characters and attention to detail, it's great how the map/route is the loading screen
+music slaps
+ it's also great how you managed to create a bunch of different minigames with just mouse movement, very inspiring for someone who's also submitted a mouse-based minigame

I realized very late (3rd level) that you can multitask and the nI failed the game. it does a good job of emulating the stress of having to fulfull multiple customer needs. Sincerely, great job. Would love to see it even more fleshed out!

hell yeah, this is great! I loved how the different islands are specialized in different upgrades and the combat is quite challenging. my first voyage was unfortunately interrupted by an enemy shit that ambushed me while I was in an island menu :( how does t he rumor mechanic work exactly? thanks for uploading, I'll add it to my favorites of this jam :)

got flipped off by a worm 10/10.

but seriously, great game! I originally also had an idea of using the ariadne thread idea but did not end up going with the idea. I didn't really need the pebbles to mark the way since the labyrinth was already pretty easy to navigate. which doesn't mean the game is bad - to the contrary. it's super adorable and fun, and it makes me feel like I made some nice ingame friends :) added to my favorites of this jam

I played a couple of playthroughs and kept losing but still had fun! next time I'll try to plan ahead a bit more. I really like the design choice of having map building/placement as  strategic deckbuilding game. the art style is super nice and the game is very atmospheric in general. thanks for uploading, and good job!

thank you so much for playing it and the kind words <3

thank you kindly! :)

https://chegusta.itch.io/howtosurvivearoadtrip

i will add it to my favs list and revisit it later. I will keep my eyes peeled for the artpiece O.O

you're welcome! first, I was thinking about opening/breaking the egg by repeatedly jumping / shaking it. might be a raycastless approach?