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chegusta

188
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A member registered Jun 15, 2020 · View creator page →

Creator of

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thank you so much!

thanks so much for playing our game! we were discussing the 2D/3D aspect and ultimately wanted to go with both out of curiosity. the artists goal was to experiment with 3D as well because it was their first time making a bigger project in the engine. 

the clue might be hidden in a video game :)

Ok I'm just playing this on the last day of rating and I have to give it all of the stars, and added it to my favorites' colleciton. There is so much to love about this game: from the presentation (grew up with GB/GBA) to the simple but engaging gameplay loop. I can see myself binging this on my handheld. The dodging mechanics are also super cool, I managed to beat the first big level and it was super engaging. The only thing that threw me off a little big was the whistles in the soundtrack because it felt like a timer had gone out.

sorry to hear about that turn of events. hope you'll manage to polish it so it'll be closer to the vision you had :)

thanks for sharing your process. sounds really interesting, especially the part about using the raw stuff. makes it even more impressive since you have to make it sound good from the getgo

so great! you did a great job of capturing that 2000s bubbly vibe. not only is the level design great but the art direction is really well done and it's cool to see what kind of shader magic works in my older laptop's browser :)

good job on the mouse gameplay.

best, a real mouse

I love the visuals in this one, really cool idea. I wish I could have gotten beyond the sink level though. After multiple times trying either WASD, I could not get any further. any hints?

the presentation of this is really great! I wish there were better audio cues with the enemies (hitting, attacks, etc.) but other than that I enjoyed playing through these levels. reminds me a bit of megaman battle network, at leats aesthetically

retro second screening

I like to make lists of my favorite GWJ games and this is making it on it. such a cool mechanic with the map! 

you really nailed the theme with these retro aesthetics. the game is oddly soothing and I had quite a good time until I hit a roadblock in level 3 or 4. I feel like the gravity mechanics are not very well communicated. at least I had a bit of a hard time figuring it out. nontheless, really good job!

good job on this one. I can see a lot of synergie sfrom different weapons in future iterations of the game

thanks for your kind words!

I really enjoyed playing this and you really wear your inspirations (earthbound, undertale) on your sleeves (which isn't a bad thing). The music absolutely slaps and I can see myself listening to this in my free time. I enjoy the rhythm mechanics for attacks (which als oreminds me of the mario rpgs). the only gripe I have with this prototype has been mentioned before already: lack of feedback after attacks, especially enemy attacks. I really had to keep my eyes glued on the hp stats. having some sort of indicator which enemy / player is being attacked would help already

such a great presentation on this one! the only thing I'm not sure about is that after spawning there is a huge black box on screen and idk if it is a bug on my end (running it on firefox) or a design decision? mechanics wise it reminded me a bit of luigi's mansion. I really enjoy making those creeps go away with the flashlight :)

such a simple and concise game idea! and something that finally leverages my impulsive adhd brain. I made it to 18ish and then died. I really enjoyed the reduced presentation, especially the ambient audio and the monster's voice was super spooky. a few minutes well spent for me!

yum, and yummy beats

I like the premise of this game and am wondering where this would have gone further with finding more buttons. It took some time to figure out the combat mechanics but they make sense once you get into it. good job on this one!

This was fun, and I love fake OSes. What sold it for me was the effort you put into these crazy fake retro games. I never got into S*nic but might give Jonic a SPIN

metal gear solid 3: snake eater  remake looks fantastic

nothing too exciting - but that doesn't have to be bad. solid implementation :)

I don't wanna say too much as not to spoil some things but this is my favorite submission for this game jam so far. not only are the mechanics super flowy but it has amazing twists and turns. this is really rally great. congrats!

props for the commitment though, haha!

I really liked the concept here and played a few rounds, found it hard to get into it / figure out a good strategy. is there anything that gives away some good info in the game? also, just out of curiosity, was there a particular reason you guys used godot 3?

in any case, great contribution and thanks for uploading!

OMG not a thousand pizzas!!! 

the presentation in this one is so good, especially the level design and visuals, the bounciness of the car is super fitting and the controls threw me off first... so the most important retro box was checked. It reminded me of donkey kong country as well (might have been the letters). really good game, adding it to my fav's list for this jam <3

This is such an awesome contribution with some well thought out puzzles. Also, you guys must be signed distance field fans because they seem to be all over the place :))

There's a lot to love about this game. I particularly enjoy the presentation as an arcade game with audio/sound design that is better than most entries I've seen so far. Super nice and simple game that I'm looking forward to returning to. Damn dem fishes

first of all, congrats to your first contribution! I added this one to my jam's favorites :) first I thought that I would not enjoy this game but I oddly had a lot of fun with it. The concept is so refreshingly simple and the progression works nicely as well. It also works on my old thinkpad trackpad, which is an extra point from me :) thanks for uploading!

I like the design and overall feel of this game, there's a lot to be loved here! The only gripe I could think of that I have with it is that it might benefit from a tutorial that shows you how to do this kind of stuff in-game instead of verbally being told by the manager. It took me quite a while to figure it out... but on the other hand that might be intentional design :)

thanks so much for pointing out the confusion with the nail, and for your generous feedback of course! :)

if you turn around the sheet in the 3D view there is a simplifed (and actually different) melody

I usually ignore the control instructions in order to figure out stuff and I was even more surprised about the jumping mechanic. took me quite a while to figure out how to get the upgrades but it was well worth it. the snake feels really nice to control and the concept in general is appealing. good job here!

The mage looks very cute but the difficulty isn't :) It's a solid platformer that I'd like to return too after the voting period is over.. I need to finish that fire level...

I think I'm a bit too tired to get the nuances of the rules right now but I had a good time just vibing to this games and seeing how stuff reacts. really interesting combination! the sand physics also are really satsifying to watch

short, fun, simple and satisfying game. I love the way the frog bounces around and the minimal sound and art direction

no comment except: I didn't know I needed "snake survivors" in my life. thanks for the upload!

OM NOM NOM NOM NOM

what a sweet game. I don't have anything to add really, except for that I wished I could control the launch strength of pacman a bit. thanks for reminding me that I actually enjoy pinball games :)

hell yeah, added this to my list of favorites as well. another retro fake desktop banger! I really enjoyed the goofy movie titles / descriptions (reminds me of that one south park episode where cartman needs to come up with stupid movie ideas (but all of them feature adam sandler)). anyways, really nice writing and presentation. I just played it in the morning drinking coffee and had a blast. thanks for the contribution!