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chegusta

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A member registered Jun 15, 2020 · View creator page →

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thank you so much for your detailled feedback, much appreciated! I'll keep the gamepad bindings in mind for the next jam

with regard to the targets: the idea is to find the target(s) described in the briefing in the main menu. for this jam, the targets are not randomized but ideally would be (i.e. the game would generate a new target for each session)

thanks for playing! I'll check yours out asap :)

that's actually a good idea, thanks for your feedback! maybe the log could be flipped to reveal the briefing 

thanks so much!

thank you so much for the feedback! yes, I agree, there is a lot going on. originally we wanted to randomize the targets but decided to have one fixed rich target for this jam. There is still quiet some stuff that needs to be tweaked

thanks for playing! yes, the interaction between stress and stealing is still something that needs to be tweaked

from one western game to another: really nice game, it gives hotline miami. the art direction is really good, minimal but works well and great color palette

this is so hilarious, especially when you understand german

apart from the shader stutters, I really enjoyed this and after being caught by a guard speedrun the first level. the controls feel really good

aaar the museum guards are really terrifying :))

Nice spin on the rogue-lite deck builder by implementing the stealing mechanic. It creates some urgency to play cards! 

Also, the theme slaps!

this is the first submission I'm playing and I am already adding it to my Jam Favorites. Really good job on the assets and delivering the feeling of being overwhelmed and tired while trying to have to keep focussed

thank you so much for your kind words! we were a team of rl friends making this and had a lot of fun doing it. happy you enjoyed it as well <3

thank you so much for playing and reviewing the game on stream. I totally agree with the comedy aspect but as you mentioned, it's a game jam and there is only so much I can implement during a work week. But I assume it would've been good to just add some reaction besides "hey", "stop it", from the brother. much appreciated, thanks for playing!

I'm a fan of retro aesthetics and playing with the idea of new games on old handhelds, would love to see this play on my gbc :) the music slaps

really interesting concept that I would like to see fleshed out more. The starting speed is veeeeery slow, I think x 2.0 would also be slow enough for an incremental game. It scratched that incremental itch in a way however: I planned routes and was curious about the upgrades

really enjoyable puzzle game! is there any reason for one of the characters only having a limited range of visiblity? (the light circle around them)

Great entry! I liked a lot about this idea, as I love spelling games and puzzles. The wolf's bite sound was also very funny / crunchy. I wish there was more variety in the audio though.

no it wasn't there but I had send it to the playtesters so I thought I just copy pasted that controls text. so thanks for pointing it out! :)

Hi! Thanks for pointing it out. I had the exact same issue on Firefox and Linux while for some playtesters it seemed to work fine on FF. I thought I had added it to my description but I didn't - I'll edit it so it's there! and thanks for playing! :)

this is really awesome, I'll add it to my favorites of this jam. it's super simple to get into and the music and graphics are really engaging. what I'd like to point out is that the font might not be super readable for everybody. I had difficulties reading words sometimes. thanks for uploading!

this is a solid game that I'd like to see fleshed out more, especially in the audio department and when it comes to balancing the strength of the AOE vs small attacks. I think the AOE is still quite spammable even though there is a magick meter. 

I don't really see the "journey" aspect (as you also stated in your description though) but enjoyed the high stress gameplay and the upgrade mechanics. I think it's a good example of "quick game fix" / "just one more"

I really don't know what to say about this, I really really like it and can't think of constructive feedback :) I'll add it to my favorites of this jam. thanks so much for uploading!

I like the premise and it reminds me of games like the last guardian where you have to solve puzzles with a non-human companion. what I'd wish for was at least a little bit of audio feedback to communicate that certain actions have been taken and I think a wider field of view when riding the beasty would benefit the game. art direction wise I really like it, especially the beasty. there might be some really interesting dynamics you can develop for their journey

nope, but I believe I've seen it on steam. I'll check it out, thanks for the pointer :)

thanks so much for playing it. it's super interesting to see how controversial the controls for the jumping minigame are, some didn't like it (also during the playtesting phase). and I agree with your notion on the brother! I already saw the cow of your game in the submissions list but haven't gotten around to download it yet. hopefully today! cheers :)

thanks so much for playing it :) making it relatable was the main goal

I always like concepts that play with the idea of being inside of a computer. I think there is a lot of potential here but would have wished for more (audio) feedback when hitting enemies, etc. the way hits were communicated was a bit confusing for me

interesting art direction and witty writing ("I don't speak Spanish" - says it in a spanish accent :)) ). The controls were a bit frustrating for me, which might fit the tone of nightmare though. thanks for uploading!

thanks so much for playing it! In a next iteration I'd definitely change the jumping game since the controls are super controversial

thanks for the feedback and for playing it! :)

thank you for the feedback! The "Are we there yet" question would have been really funny, thanks for the hint! :)

The window game was very controversial and thanks for pointing out the speed issue, which can also be an accessibility problem. I thought about making it flappy bird but was too stubborn to change it. I think once you get the flow it works but haven't tried it on a trackpad etc.!

I like seeing the art style (which reminds me of octopath) and the map (which reminds me of slay the spire) in one game. The "fidget spinner" combat system is really interesting but the RNG aspect makes it a bit frustrating and difficult to make progress. it would be interesting to include some sort of strategic decision making

thanks so much for playing the project. I agree, the mini games are not super exciting, and I tried to go for a general feeling + solo devving next to a job is a bit tricky sometimes. I would have loved to include some more games, like drawing, etc. but I would have had to look into some tech stuff I didn't have time for.
love the idea about the screen reflection! :) in the current state you'd just see a headless humanoid mesh though haha

thanks for giving it a go! a bit bored by conventional games so I tried to go more for a feeling than mechanics per se

really cute game, with some nice art direction and music that slaps. I'm not sure if I was supposed to be able to control the parrot in the front wagon. clicking it did nothing. thanks for uploading it and I hope Brian isn't up to some shenanigans again

thanks for uploading this! I love the art directio nand am a sucker for games that have emulate computers, console, etc. and I think you did a great job of creating an autobattler that successfully integrates this aesthetic. also, great custom intro

this is gruesome and a bleak vision of what the tech overlords might drive us into :) it reminds me of darkest dungeon with a tighter focus on research management. great job, espcially for one person

I really enjoy the lighting and slightly unhinged controls in this game which are fitting for a wheel that lost control of its life :)