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(+1)

I like seeing the art style (which reminds me of octopath) and the map (which reminds me of slay the spire) in one game. The "fidget spinner" combat system is really interesting but the RNG aspect makes it a bit frustrating and difficult to make progress. it would be interesting to include some sort of strategic decision making

(1 edit)

Thanks for playing and the kind words.

You can actually grab your spinner and place it on a colour mid spin before it locks to try and have it oppose the colour of your opponent. It can be a fairly small window depending on how much much spin you want to get but it does give a bit more agency in battle.