A pretty neat concept that introduces quite a bit of randomness to traditional platformers! Obstacles are fun and on their own fair, but Dede's movement feels slippery and awkward. Dede starts out slow, quickly gains momentum, and then drifts a bit after stopping, which makes it very hard to control Dede, especially in a platformer game.
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DiceOut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1050 | 3.500 | 3.500 |
Enjoyment | #1642 | 3.000 | 3.000 |
Overall | #1685 | 3.157 | 3.157 |
Presentation | #2396 | 2.971 | 2.971 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll of
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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