I ended up mostly using the primary sword for killing the enemies, since the enemies were usually not visible until they are basically on top of me--making the projectile weapons difficult to use. BUT, beyond that I must say the overall difficulty is quite good. I made it through with one life left on my first try, and although getting one-shotted was frustrating at first, the fact that progress is saved helped a ton. As someone who also went with the random weapons approach, it was fun to try out all the options, and I really like the cool down icon in the top left--makes it very clear when I can/cannot attack.
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9 Lives to Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1226 | 3.525 | 3.525 |
Overall | #2399 | 2.900 | 2.900 |
Enjoyment | #3016 | 2.475 | 2.475 |
Creativity | #3176 | 2.700 | 2.700 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character rolls a die to select his ability
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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