The core mechanic of placing down tiles is really dynamic and expressive. I like the choice to make the rooms basically your health as well, it tightens the game a fair deal. I found myself wishing that the room slots were numbered; I accidentally placed the wrong room a couple times since I pressed the number on the dice instead of the number of the slot it was in. There is a lot of room for this to grow into something insanely fun.
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Rolling Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1991 | 3.143 | 3.545 |
Enjoyment | #3365 | 2.337 | 2.636 |
Overall | #3590 | 2.444 | 2.758 |
Presentation | #4940 | 1.853 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each room in the dungeon is the face of a randomly created and rolled die.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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