Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Rolling LabyrinthView game page

Roll dice to create the dungeon around you in a short rougelike
Submitted by stuin — 11 hours, 55 minutes before the deadline
Add to collection

Play game

Rolling Labyrinth's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#19913.1433.545
Enjoyment#33652.3372.636
Overall#35902.4442.758
Presentation#49401.8532.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each room in the dungeon is the face of a randomly created and rolled die.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The core mechanic of placing down tiles is really dynamic and expressive.  I like the choice to make the rooms basically your health as well, it tightens the game a fair deal.  I found myself wishing that the room slots were numbered; I accidentally placed the wrong room a couple times since I pressed the number on the dice instead of the number of the slot it was in.  There is a lot of room for this to grow into something insanely fun.

Submitted

Clever idea! Although mechanics seem to be a bit broken for me.

Submitted

Very unique take on the theme! Love to see which direction you'll take it!  Please keep us updated in my discord! Played at https://twitch.tv/hedgein <3

Submitted

This was really neat; I look forward to seeing if you expand on it in one of the ways we discussed : )

Submitted

Pretty fun, you did a great job. I liked how the number of pips corresponded to the no. of enemies/dice and how you had to think about where you place the dice to not end up trapping yourself. Highlighting or adding a message like "Select dice" onto the dice hotbar when you enter the doorway might help with letting people know when they can place the next dice.

These are just suggestions and you might have already had some of this planned, but you could also include different types of enemies, or have the dice act like puzzle-pieces and not let them fit together if the doorways don't match up. That might increase the puzzle aspect and make people think more about what dice they're placing where.

Submitted

Neat idea, very cool. Needs a goal of some sort, and maybe some sound.

Submitted

Cool mechanic idea

i found the game a bit easy because there is only one enemy type

I dont really get how to spawn more dice i kept spamming the dice in the hotbar and eventually that worked

Its pretty fun tho :D


(Also no linux executable so please dont mark it like that :P)

Developer(+1)

Placing dice only works at the highlighted edge tiles of the room. 

The RollingLabyrinth.out file was supposed to work on linux, but I forgot to make a release package with all the dependencies. 

In the end the Windows version works better in Wine than it does in actual Windows. 

Submitted(+1)

Doens't work on Linux

Developer

Just realized it probably needs SFML installed, I didn't think to build a static release version like I did for windows.