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Tomb of the Sectagon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #176 | 3.905 | 3.905 |
Overall | #257 | 3.905 | 3.905 |
Presentation | #428 | 4.048 | 4.048 |
Creativity | #529 | 3.762 | 3.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A giant die is the player's main way of interacting with the dungeon
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
cool game, very smart in details, I enjoyed it.
Loved the concept and the creativity that went into making this game. Loved the simple art too. great work
This was so much fun to play. I'm really impressed not just by the base of a 3d zelda-style dungeon, but by all the little details and features that were present, such as keys, a dice-landing room, unlocking monoliths, upgrades, and riddles. I especially enjoyed the details of having the open doors have glowing eyes, and that each room was named. The dialog was also really well written, I especially liked the last lines of each of the two talking snakes.
I had fun the whole time I played this, and wished there was more when it was done. Really great job!
Thanks I'm so happy to hear that you noticed all those details I put in! I wasn't sure if anyone would appreciate them when I was building the game
This was really amazing. Sextahedron > Ganondorf. I am not sure if King Sextahedrons( great name btw) health is resetting when you die in that room. Because when I re-entered, I killed him in 2 hits. Maybe that was intentional, but I just wanted to mention it :) Great job.
I think art is very good. puzzle also good.control should be more smooth but i liked it.
I don't know how you did this in 48 hours but you did and it's amazing. Love the art, love the puzzles, love the idea. Great job!
Nice idea used Dice Cube
Cute lil game with cute looks and feel to it. The concept i have seen quite alot but it still manages to be different from everything else, short but sweet!
The style and presentation was awesome, game was fun to get through, loved the vibe as a whole, this could be a really interesting game if it were fine tuned and made less finicky!
Thanks, I'm not very experienced with making game art so I'm glad you liked the look!
I liked the way the dices used in this game!
This would be a great idea to put into a procedurally generated dungeon crawler
Totally agree, the first version of the game had some proc gen, but I scrapped it for time. I would like to take it in a rogue-like direction if I ever expand the project
Intresting game, maybe one that the character and the roll are a bit complicated to handle
I love this concept and the themeing, a little clunky but I loved figuring out how the game worked through environment clues and experimentation