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3d6's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #112 | 4.440 | 4.440 |
Overall | #416 | 3.753 | 3.753 |
Creativity | #829 | 3.600 | 3.600 |
Enjoyment | #1161 | 3.220 | 3.220 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fighting mechanic use 3 dices to decide which dice to use as an action an 2 others as power of that action.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I love the Paper Mario style presentation! With more in-depth combat options, I think this idea could be expanded nicely.
Super pretty game, there is no doubt about that. I'd love to see the health bars swing up and back down in between battles, to give that extra feel that they are on strings.
It also wasn't super clear inside the game that the other dice added to my ability. It looks like you tried to do that with the different colours and the dice flying up. I think you could make this even more clear by having the dice be thrown at the enemy for damage or at self for shield and health. Or possibly the animation is the dice combining in the value for the damage you'll deal.
The combat feels like it goes on a bit too long, almost like every opponent is a boss. I also wasn't sure if my shield was supposed to go away and his to stay between rounds. Finally, I feel like just surfacing the health information number and damage number to the player would be super useful for strategizing.
Overall though I really liked it, the art style continues to blow me away. Really unique concept for a game!
Thanks!
I tried a stupid but fun challenge to myself and made the game with no text. Numbers were included in that :D I'll definitely fix that in the future version.
I'll add more motion to healthbars! Maybe shaking when getting damage would be nice for a feedback too.
I wanted to make an animation with moving 2 dices to health and shield, but for me that animation with attacking would be strange. Because our character attacks, not the dices. I should think about it more to show it clearer to player.
Glad you liked it!
Already sounds like you got some great ideas for more player feedback. Honestly the no text challenge works it gives your game really good feel. I think numbers should be the exception ;) :D
Wow, the art for this game hit me super hard. I really like the theme, the animations and the polish! the gameplay is actually pretty cool, but it gets a bit repetitive after 10 min. Maybe some extra actions apart from block, heal and damage would have been cool.
I did find a bug: if you lose and restart, the music stops for a few seconds before it kicks back up. also, some way to telegraph the action of the enemy would be nice (a bit like in Slay the Spire), since blocking can feel like a waste of time unless you have nothing better to do.
Very flavorful game, I hope you get featured by GMTK on his channel!
Glad to hear about 10 minutes :D I didn't plan the game cycle to be that long or at least expected to play by you, players, for so long.
Though, I planned to make several classes with different actions. Thanks for your reminder, I'll definitely do it after refactoring!
I started to make game sounds at 7 hours before the deadline. There were a few surprises for me. I knew of not playing music in the right time (possibly, timers or animation player), so made more confident trigger. I programmed music to start at the beginning of player move (if it is not playing now). I need to make a better triggers for music. My main goal was a self-fixing game :D
I'll definitely do something with blocking. Thanks!
I appreciate your kind words <3
I mean at least it restarts, it could have been a lot worse, like stacking the music everytime it restarts. I had that bug at one point on my last game jam, and the more you would listen to the song repeating, the more gain it would have, until it actually sounded like earrape. It was actually pretty funny.
Wooow, that's a powerful bug :0 I wonder, how it could have happened.
Well, I have a bug with music anyway, but I wrote it in "P.P.S." in the description. Well, it didn't spoiled player experience so much, I hope.
The fights were really fun, especially because each fight the values for each action was different! Though I didn't really like the way the theme was put it, because the dice are only just to represent the different values, but other than that the art looked amazing and it was fun!
I'm glad you enjoyed the game!
Well, my assumption was as follows: in the game, each dice value represents an action. The cheaper the action, the better, because the other big values will be spent on that action.
This sets our priorities each battle.
I could also color the dice and show icons instead of values. From a gameplay standpoint, it wouldn't change anything. I didn't want to confuse people, so I tried to show everything with familiar things.
Very cute! There's not much depth to the combat but it's still really fun to play. And the theme of it being a bunch of puppets on sticks is so well communicated!
I like the art style very much and the concept completely fits into the jam theme. well done