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TheDollarGameStore

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A member registered Mar 08, 2021 · View creator page →

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I'm pretty good at this! 0 doordash customer complaints.

And it's definitely not because I ran them over

This is actually really well made! Great polish, hella crunchy, good balance in difficulty, and it really fits the arcade format well. The game made sense within a few seconds of playing, and the twist on Bomberman fits cleverly with the theme. 

Holy big brain puzzle game. I could see myself buying this if you ever make it a full game release

Super nice polish! Feels like it lacks a bit of depth though. Would have been nice if the claw was also physics based on the direction you were moving in to add some skill expression. Right now it feels like it locks on pretty hard. But awesome entry regardless

Felt so smart when I walked in between the beams on the first double arrow, just to get jonkled into trying the same thing on the next block. Kinda makes me think of Trap Adventure. That game drove me nuts lol

Goated dev, goated game

Can't wait for the threequel No Clucking Way

I had to comment here and just point out that I'm really impressed with your dual purpose mechanics. Having to trade mobility for firepower is a really smart design choice. The game could definitely use more polish though to really showcase those design choices. 

Great polish and a nice tight loop! This is definitely one of the more fun "Dodge The Objects" games! It would be cool to be able to enter a name for the online highscores board though

What a clever little twist! This reminds me of the type of games Ketchapp used to publish back in the days. 

What a clever physics based puzzle! Not sure how well the format works in terms of highscores and replayability for an arcade but I would actually pay for a full release of this game!

I'm so glad you like it!! Thanks for pointing out the issue with the controls <3

Unfortunately I don't seem to be able to move and jump at the same time :-(

Updated to take the camera rotation into account :-)

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Thanks Luxodd!

Yeah I think the problem is that I built it for a 4 directional input. The rotate view makes the player want to hold the joystick in the direction taking the view into account which is why it feels like it turns unexpectedly.

Are the arcade sticks octagonal gates? I might have to adjust the code to take the rotation into account or maybe straighten the view rather

Damn this one is tough! I got to 448 but that platform there keeps getting the best of me lol. Nice entry!

Good idea thanks!

Really cool submission! Downwell is one of my favourite games and I can tell this is a love letter to it. Just a heads up, not sure if your physics are tied to the refresh rate but it feels like the game runs at super speed. Maybe it's just a skill issue on my side lol

Fixed! Thank you for the feedback, much appreciated!

Thanks Sub Zero! Busy lookin into a fix now :-)

Hey Griffin! Would you like to give space themed ambiance and music a shot? I'd love to get in touch on discord if you're keen.

username: nodzi

This issue is one of the most annoying things to deal with when hosting a jam. I've bugged itch staff multiple times to add a filter that catches promotion spam. It should be simple enough to add something that checks if a game is being submitted to multiple jams, or even give jam hosts an option to only allow games that are submitted to no other jams. I can't help but feel that itch doesn't care about their own platform anymore.

Hi,

The judges rate the games during the rating period, meaning we've already sat together and gone over the entries. We will then combine those ratings with the itch results with a fair weighting system and communicate the top 5 entries on Monday! From there the top 5 games will be showcased and played / rated on the day of the conference which will determine the final winners.

In terms of the prizes, we're just waiting for final budget approvals but they will be communicated on the day of the conference when we announce the winners.

Hi there! Windows builds are more that welcome but the games will be judged on the web build. I do think that new uploads are locked though so you won't be able to update your game page until the voting ends :-)

Thank you for spotting that Tahnan. We've disqualified the submission after reviewing it :-)

Just had a look and I see you managed to get Gravity Run submitted :-)

Hi Uriah, that's odd. Sounds like an issue on itch's side. Please upload your game as a normal game to your itch page, then let me know here and I'll send you an upload url for the game.

Hey Kaank,

Just a reminder, your game needs to have a playable web build as per the rules.

We're currently hosting a game jam for our annual tech conference, and for the first time ever we opened it up to the public this year. We're grateful for the traction it has received, however we're also dealing with a lot of frustration in terms of spam submissions.

I've had to disqualify and report well over 10 submissions already for being spam games that are getting submitted to multiple jams. Would it be possible to introduce a limit as to how many jams a game can be submitted to? Theoretically you shouldn't even be allowed to submit a game to more than one jam, but it should be clear as day on the system that a game that's being submitted to 20 different jams is pure spam.

Really neat idea! Best of luck

Hi Christian,

Unfortunately the meeting was not recorded. But the important information covered is available on the overview page. Please shout if you have any questions!

Hi DarkSnow, this is the forum. Apologies, the wording is confusing.

Best of luck to all participants.

Hi! The theme has just been revealed. Please hang ten I'll quickly update the website

Prizes are not cash, but rather something of value. We can't reveal what they are yet but we'll make sure to ship them out to everyone, even if you can't attend in person.

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Hi Bdot! Unfortunately not. You'll still get online tickets if you can't attend in person, and we'll set up and man the showcase booth for you. If you've won a prize your team will get their shoutout on the day and prizes will be sent to everyone no matter where they are located :-)

Hi Teezaboo, unfortunately teams have to consist of 2 - 4 people. Feel free to create a post on the community forum introducing yourself and asking for team mates. There are also quite a few threads already open with people looking for teams, including composers and artists so maybe reach out to them :-)