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Dice Knowin' Ya!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #941 | 3.318 | 3.583 |
Overall | #1162 | 3.369 | 3.639 |
Creativity | #1332 | 3.395 | 3.667 |
Presentation | #1479 | 3.395 | 3.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is all about dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I enjoyed this one. Choosing the right path to take to a soul shard in order to maximize my damage made for an interesting puzzle. Although I did find it tricky to visualize and plan out how the die would rotate after more than one or two moves- maybe a 3D view would help with that?
It's really a good concept, even hard to understand at the first, but I enjoyed it after.
a little hard to understand what to do, the rest is nice.))
I love the creativity and ideas of this game. Some sort of guidance on how the game worked would have been nice but the game was very enjoyable. Great job!
Really good art and concept. Fun to play
Good job
The combined determination of how many moves you can have and the top number deciding damage makes this a pretty successful puzzle game. I enjoyed it!
Damn, that's really sick. The path selection gives me FTL/Slay the Spire vibes, and I really enjoy the aesthetic of it all. The main gameplay loop took a bit of getting used to and some form of tutorial might have been useful, but you figure it out after trial and error. Overall, impressive and fun submission, well done!
Once I understood how to play the game, it was pretty cool! There was a certain level of strategy involved when rolling onto a shard, like sometimes when I had enough moves left to roll around and get a higher damage number. Also I like the way the map works, that has a lot of potential!