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Interlooper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1406 | 3.387 | 3.387 |
| Narrative | #1497 | 3.000 | 3.000 |
| Enjoyment | #1778 | 3.452 | 3.452 |
| Artwork | #2054 | 3.581 | 3.581 |
| Creativity | #5754 | 2.806 | 2.806 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A bullet hell where the boss after each level is a looped version of yourself
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Comments
i really like the idea of having to fight "yourself" as a boss. forces you to make some interesting decisions during the waves (should i stand still and not shoot for as long as i can so i have an easier boss battle? or will i get overrun during the wave if i do that?). i like the variety of weapons and upgrades, and did a few playthroughs to see how each of them played. the only bug i encountered was that the dialogue box wouldnt go away when i fought myself, which made the bottom part of the screen near unusable. i think making the space ship a bit smaller could smooth out some gameplay. its a bullet hell, after all, and there are sometimes so many projectiles on screen that its impossible to weave through them. you have enough health as is that you can pretty easily tank a few shots during those situations, but i think a smaller but squishy ship would make it a bit more tense. small suggestions, only because the core gameplay is already so polished and complete. incredible entry for a jam, well done!
Fun game, nice bullet hell that progresses super quickly.
reminds me of an 80's arcade game
's arcade gamereminds me of an
Wow, that's a lot of bullets! Such a polished game in such a short time, respect.
Very good! Super addictive!
I would love your rating to my game!
This one is sooooooo good. The audio and art are great, but the game truly shines in its gameplay. It’s incredibly polished and super addictive. Awesome job!
Oh, I lovee the artwork, the 3D with the 2D complement each other really good! The gameplay is also smooth and polished, I really enjoyed getting power ups too, but didn't know there was a clone! Nice twist!
good job
Awesome job! I'm a sucker for bullet hells. Love the upgrade system and visuals too!
I had fun, got to the last wave but I couldn’t beat it.
I feel like there are so many projectiles on screen that you can’t really avoid them, the large amount of HP you get kind-of make up for it but I would have preferred less HP and more avoidable projectiles.
I like the idea that when you pick an upgrade you have to think about which one would be the most easy to deal with in the boss battle
had a good time, brings me back : ) wish there was a way to deal with the enemy projectiles cuz times i really got nowhere to go!
Pretty fun and polished game, I really enjoyed it! The boss battles where very fun and challenging because of my own upgrades.
Wave 7, 9:30 minutes. Pretty fun. I like the upgrades. Definitely it's always harder to beat the mobs than your clone. The narrative is enjoyable. I like the music too.
Friendly advice: on the upgrade that says "shoot periodically in all directions OR constantly shoot in a sphere", DON'T CHOOSE the 2nd option. It will be impossible to battle your clone. It's better for you ig, but also too hard to beat the clone.
I really love the concept ! I think it lacks a bit of feedbacks like shakecams and particles when destroying shields. :)
I like how the boss battles are treated with narrative, I found it quite entertaining!
nice graphics and smooth control. I like that's it's actually 3d models in 2d game - looks nice
Nice game and well polished!
I loved the balance between picking an upgrade that was good for you and also manageable for defeating the clone.
I shot myself in the foot (literally) with the passive upgrade
Nice and good game, my only problem is a lot of lag, might be on my side though. Either way, love the game🍞!
really well made game. loved the presentation of the twist at the beginning and the rogue like powerups. great job!