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The Sushi Train's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1219 | 3.456 | 3.456 |
| Artwork | #1423 | 3.789 | 3.789 |
| Creativity | #2985 | 3.491 | 3.491 |
| Enjoyment | #3314 | 3.053 | 3.053 |
| Narrative | #3841 | 2.351 | 2.351 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main gimmick is a looping sushi belt which you can cycle and take ingredients from to create dishes.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
nitrrose & Lucas "XPZ" McCartney
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Comments
Enjoyed this quite a lot. It was really satisfying to create high scoring combos.
I really enjoyed the athmosphere and even though i dont like sushi. I still ended up vibing to the music and making sushi!!
This is a flash game I would have played endlessly on armor games back in the day. Visuals and music are great and hit the perfect atmosphere. A few minor bugs but the gameplay loop is really solid and gives a refreshing twist on the roguelike points go brrrr genre. Well done by everyone on the team!
I never really got the hang of it but it was a cool concept and I felt forced to play it as I love SUSHI. Nice take on the theme.
thanks for the kind words! we didnt have time to implement an in-game tutorial but we’ll add one in the future <3
I think there's a bug where the recipe only shows up when you start moving ingredients?
Once I got the hang of it, it was quite fun. Loved this take on the theme!
I love Balatro and I love sushi, 10/10.
Took me a second to figure out that you can use all the ingredients on the conveyor belt, you aren't limited by play count like Balatro. Overall really creative idea, and I hope to see it getting expanded on in the future.
yeah, we’re definitely coming back after the jam to bugfix and improve some vfx, there were a few perks which got cut due to killer bugs, but we’ll try to implement those too :>
Really creative concept and the pixel art is great. It did take me a little bit to get the hang of it but I started to get some combos eventually. Nice job!
Really cool game with such a great executed vibe! Loved how the items wiggle around while you drag them and the shops instantly triggered my Balatro brain, where I tried to find the best combos ^^ Great games thanks for making it <3
thanks for the kind words! the item wiggling was a total pain to execute, i spent a good 2 hours bugfixing it cause they wouldn’t rotate properly ;w;
I managed a weird soft lock where the conveyor just ran out of ingredients and I couldn’t like exit? Which was disappointing mainly because I was really enjoying it! Great entry.
yeah, im gonna fix as many bugs as i can after the jam and polish it up a little with some more ingredients and vfx :>
An in game tutorial would have helped me a ton, but the game once you understand it is quite entertaining. I probably should have just paid more attention to the description tutorial before starting
yeah, we were a little pressured for that by the end of the jam so we had to add it in after the deadline :< when we come back to it we’ll try to make it a more contained experience ^^
Enjoyed this very much. Potentially would have benefitted from more instruction at the start and maybe a recipe book to store discovered recipes?
Overall good stuff! Would love to see it developed further after the jam :)
Yeah we needed more tutorialisation lol. There is a recipe book but it's tucked away in the pause menu.
Awesome game! Absolutely adore the art and polish. Very aesthetically pleasing
Loved it very nice
roe is insanely OP lol. Also feels quite luck based, but cool pixel graphics
very well put together. almost like a nice piece of sushi
Cool game, well polished, but for me music stole the show, it suits the game so well!
my musician and artist teammate was a godsend, but i’ve passed on your kind words :>
Good lord this is flattering, thank you everyone for the compliments :]
Art's only been made because I had someone to program how it was used though o7
Gj overall! The art and audio was my favorite parts.
yeah, my teammate did a wonderful job! passed on the compliment ^^
The game was really fun, I liked figuring out what combos could ge me the most points/money. It did take a little bit too long to unlock new ingredients, so it felt kinda slow at first, but I still enjoyed it.
Very interesting! It took me a while to figure out how everything worked, but in the end I got it. Gameplay didn't feel very challenging - I just always bought everything at every shop, I never seemed to run out of money. It also felt a little repetitive after a while, but I'm sure I'll come back to it! Overall an amazing job, never thought I would get to play a sushi deckbuilding roguelike.