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nitrrose

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A member registered Apr 22, 2022 · View creator page →

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really like the artwork for this one! as others have said, a zoom feature would be nice. however, it seemed that there was a bug where you could keep holding a card whilst your hand was being redrawn, which let you keep the card into the next round. personally, i thought that this was super cool (even if it was a bug) and when you expand on the game it would be interesting to see more interactions like this!

WOW! i cant believe this has so few ratings! you’ve taken the gimmick from patrick’s parabox and expanded it with such a great execution! the later puzzles were pretty tricky but super satisfying, and i’d love to see this expanded further!

10/10 :>

yeah, there is actually a list of ingredients with their effects in the pause menu, but its a little hidden and we could have made it easier to find :< ty for the comment ^^

thank you! ive been told about your 2nd issue by playtesters but haven’t been able to replicate it myself, so ill look into that. as for issue 1, i might try to make purchases revertable, but i feel like i would need to change the recipe-serving sections too, but we’ll see <3

Really cool! the dial was a little finnicky at times, but nevertheless it was a super unique concept! highest score was 810 ^^

superb game! some sfx for interacting with the belts could really add to the atmosphere, so if you come back to expand on this that would be awesome to see :>

this is a really funny game but there’s one thing thats been nagging me since i’ve played it… i’ve definitely seen that font before but i don’t know where from – could you tell me the name of it?

we struggled to find playtesters in time to make balancing fixes, so i get what you mean about roe and round 4 xd. i’ll pass on your compliments to my teammate who did all the art and made the music <3

when the controls finally click this becomes SO fun! would be awesome to see this expanded :>

unfortunately we didn’t have time to add a proper tutorial in-game, but when we come back after the jam we’ll definitely be adding one in! thanks for the kind words <3

having items be mirrored was evil haha. really nice art nonetheless and an interesting take on the theme! would have been nice to have a high score indicator for each room :>

the box pulling mechanic felt a little out of my control and got kinda annoying, and the double grabbing to pull faster wasn’t really working for me, but overall an interesting idea, would like to see it expanded on with some QoL fixes :>

really cool game! very icy controls but the looping world turned out great. would love to see some audio haptics added in the future, but great work <3

thanks for the kind words! we didnt have time to implement an in-game tutorial but we’ll add one in the future <3

yeah, we’re definitely coming back after the jam to bugfix and improve some vfx, there were a few perks which got cut due to killer bugs, but we’ll try to implement those too :>

thanks for the kind words! the item wiggling was a total pain to execute, i spent a good 2 hours bugfixing it cause they wouldn’t rotate properly ;w;

yeah, we were a little pressured for that by the end of the jam so we had to add it in after the deadline :< when we come back to it we’ll try to make it a more contained experience ^^

yeah, im gonna fix as many bugs as i can after the jam and polish it up a little with some more ingredients and vfx :>

yeah, my teammate did a wonderful job! passed on the compliment ^^

my musician and artist teammate was a godsend, but i’ve passed on your kind words :>

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sorry in advance for all of the weird graphical bugs… i swear it mostly works

still in alpha... don't worry :>

Already been notified lol, patched in next release.

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Yeah, got another comment about this. I will put in a score visualiser during the level in the next release.