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Abstrate (GMTK Game Jam 2024)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3014 | 2.857 | 2.857 |
Style | #3165 | 3.000 | 3.000 |
Overall | #3350 | 2.929 | 2.929 |
Creativity | #3709 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Merge objects to scale their functionality. The game is built with scalability in mind.
Development Time
96 hours
(Optional) Please credit all assets you've used
tween.lua library - https://github.com/kikito/tween.lua
ser library - https://github.com/gvx/Ser
Tristan Bay - Junp - https://www.youtube.com/watch?v=ouUV2Uwr2qI
LÖVE Framework - https://love2d.org/
everything else (painstakingly) hand crafted by myself
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Comments
Decent gameplay. I'm rubbish at these puzzles level 3 was impossible haha.
Ha, I've had this idea for a sokoban in the past, cool to see someone actually do it! My only criticism in the context of the jam is that the game lingers too long on basic sokoban puzzles before introducing the core mechanic :P
This is certainly a new approach to the theme, and it's well executed too. The morph animation the objects do when they merge is kinda funny however and reminds me of some flash animation thing
tbh I didn't know how I was going to represent merged objects and in the end making them morph like that was the easiest to implement while also giving enough info about what the hell it is
First love game I see, nice! Congratulation for making this! It's a bit too hard for me, but It was still a nice experience, well done!
Nice puzzle ! its surprisingly catchy and addictive so good job !
Great game. Love the puzzles.
The style and ambience are great for this game! The music and visuals work really well together. Maybe I didn't make it far enough (the levels started getting to hard for me to figure out), but I don't really see how it fits the theme. Fun challenging game though
the idea was that merging the objects would be scaling the functionality — the game was built to scale with more features
not really sure how to explain it properly...
Great sokoban game ! It is so sad that I suck at puzzle games and I can't fully grasp all the depth of the merge effects.
Good job nonetheless !
I can't seem to make it past level 2? Rotating is pretty but just seems to change the camera angle... I think I'm missing something!
rotating is just visual, not really needed for any of the levels
sorry if I implied you needed it
Gosh I love Sokobans!
I’ll admit the rules felt like they could be clearer: I got all the way up to Hivemind before I stopped - and although my intuition for what works is getting better, I feel like I am expected to have understood more concrete rules by now.
I was amused at how quickly puzzles turned from Sokoban classics into counting object amounts and figuring out parity issues.
If you’d be so kind as to maybe tell a little more about what sort of functionality from each object type gets merged, I’d be more than willing to give this another go!
all of the functionality two objects have are merged when combining
some examples:
I could've (and should've) demonstrated the rules better, but it was midnight when I could finally begin making them so I just wanted to get it done with and sleep...
Ah! I almost got it, then. But having the details in front of me instead of guessing them really helped clear my mind for solving the puzzles. Ideally I’d want puzzles that make the rules clear on their own, instead of having them explained through text - but the rules here are a bit technical, and I can’t seem to think of what sort of gameplay would help me understand what I missed. Tough game.
I went back to the game (luckily it remembered I was at Hivemind) and finished the rest of the levels. :) Thanks for explaining what I missed!
Reminds me a little bit of baba is you. The level Package needed a lot of brain power. Good Job
didnt even play the game but i think it cool
oh