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A jam submission

Abstrate (GMTK Game Jam 2024)View game page

An object abstraction sokoban.
Submitted by aadenboy — 6 hours, 58 minutes before the deadline
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Abstrate (GMTK Game Jam 2024)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#30142.8572.857
Style#31653.0003.000
Overall#33502.9292.929
Creativity#37092.9292.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Merge objects to scale their functionality. The game is built with scalability in mind.

Development Time

96 hours

(Optional) Please credit all assets you've used
tween.lua library - https://github.com/kikito/tween.lua
ser library - https://github.com/gvx/Ser
Tristan Bay - Junp - https://www.youtube.com/watch?v=ouUV2Uwr2qI
LÖVE Framework - https://love2d.org/
everything else (painstakingly) hand crafted by myself

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Comments

Submitted(+1)

Decent gameplay. I'm rubbish at these puzzles level 3 was impossible haha. 

Submitted(+1)

Ha, I've had this idea for a sokoban in the past, cool to see someone actually do it! My only criticism in the context of the jam is that the game lingers too long on basic sokoban puzzles before introducing the core mechanic :P

Submitted(+1)

This is certainly a new approach to the theme, and it's well executed too. The morph animation the objects do when they merge is kinda funny however and reminds me of some flash animation thing

Developer

tbh I didn't know how I was going to represent merged objects and in the end making them morph like that was the easiest to implement while also giving enough info about what the hell it is

Submitted(+1)

First love game I see, nice! Congratulation for making this! It's a bit too hard for me, but It was still a nice experience, well done!

Submitted(+1)

Nice puzzle ! its surprisingly catchy and addictive so good job !

Submitted(+1)

Great game. Love the puzzles.

Submitted(+1)

The style and ambience are great for this game! The music and visuals work really well together. Maybe I didn't make it far enough (the levels started getting to hard for me to figure out), but I don't really see how it fits the theme. Fun challenging game though

Developer

the idea was that merging the objects would be scaling the functionality — the game was built to scale with more features
not really sure how to explain it properly...

Submitted(+1)

Great sokoban game ! It is so sad that I suck at puzzle games and I can't fully grasp all the depth of the merge effects.

Good job nonetheless !

Submitted(+1)

I can't seem to make it past level 2? Rotating is pretty but just seems to change the camera angle... I think I'm missing something!

Developer

rotating is just visual, not really needed for any of the levels
sorry if I implied you needed it

Submitted(+1)

Gosh I love Sokobans!

I’ll admit the rules felt like they could be clearer: I got all the way up to Hivemind before I stopped - and although my intuition for what works is getting better, I feel like I am expected to have understood more concrete rules by now.

I was amused at how quickly puzzles turned from Sokoban classics into counting object amounts and figuring out parity issues.

If you’d be so kind as to maybe tell a little more about what sort of functionality from each object type gets merged, I’d be more than willing to give this another go!

Developer (1 edit)

all of the functionality two objects have are merged when combining

some examples:

  • Box - pushable, solid, needs to be on a goal
  • Key - pushable, solid, opens locks (spending itself)
  • Box + Key - pushable, solid, opens locks (spending itself), needs to be on a goal
    • goals will consider this new object a box
  • Player - controllable, solid
  • Water - removes anything that moves onto it (spending itself)
  • Player + Water - controllable, solid, removes anything that moves onto it (spending itself)
  • Lock - solid, must be cleared from the level
  • Goal - needs a box on top of itself
  • Lock + Goal - solid, needs a box on top of itself, must be cleared from the level
    • can't push boxes onto it though... it's solid
    • also merging a box with a goal won't count as putting a box onto it

I could've (and should've) demonstrated the rules better, but it was midnight when I could finally begin making them so I just wanted to get it done with and sleep...

Submitted(+1)

Ah! I almost got it, then. But having the details in front of me instead of guessing them really helped clear my mind for solving the puzzles. Ideally I’d want puzzles that make the rules clear on their own, instead of having them explained through text - but the rules here are a bit technical, and I can’t seem to think of what sort of gameplay would help me understand what I missed. Tough game.

I went back to the game (luckily it remembered I was at Hivemind) and finished the rest of the levels. :) Thanks for explaining what I missed!

Submitted (1 edit) (+1)

Reminds me a little bit of baba is you. The level Package needed a lot of brain power. Good Job

didnt even play the game but i think it cool

Developer(+1)

oh