You have a really neat visual style, I really wish there were some sfx and music to accompany it! I agree with the other commenters that there needs to be more of an indication of where and how to use each spell to its potential. Maybe it would make sense to let the player scale spells at will, and use the upgrades to unlock ways to combine the spells instead? There's some good potential here!
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Up Down Spell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #716 | 4.022 | 4.022 |
| Overall | #1559 | 3.467 | 3.467 |
| Enjoyment | #1773 | 3.244 | 3.244 |
| Creativity | #3006 | 3.133 | 3.133 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can scale your spells upward or downward and change their appareances and effects.
Development Time
(Optional) Please credit all assets you've used
See description for full credits.
Comments
Neat take on a top down shooter, with a nice art style. It would be better if the progression system was more rewarding though.
Like the art and presentation!
Hit boxes seemed to do some weird behavior. I didn't quite understand how scaling down or up really helped the situation. Would have been interesting to be able to understand what would be the benefit of using one skill over another (maybe some enemies more vulnerable to one attack versus another).
Art is really good. But the problem is with the power ups, They don't feel rewarding. and some of the enemies are weak on attacking or don't attack at all. The Idea is really Good and with music and bugs fixing will make the game great. over all 12/15, Nice Work
I really enjoyed the game. At the beginning, I was just screaming and running away trying to scale my first spell -based on the description- but it didn't work. I realized later that I needed to collect the blue crystals xD. I like the witch and the enemies and especially the water element upscaling (I was spamming it and it was soo satisfying). I would've loved to see something to indicate the health and some background music (unless there is music and my pc is playing tricks on me). With that being said, I really enjoyed the game and I'm really impressed by the quality & the art given that you only had 4 days to build it. Good job!


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