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A jam submission

MINE-SIZED MINERView game page

Short game about a gnome that can become a giant
Submitted by Shimp, Tyotya_injir — 6 hours, 4 minutes before the deadline
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MINE-SIZED MINER's itch.io page

Results

CriteriaRankScore*Raw Score
Style#18713.4853.485
Enjoyment#18823.2123.212
Overall#24273.1923.192
Creativity#38512.8792.879

Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Main mechanic involves player changing their size(scale) to complete the levels

Development Time

96 hours

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Comments

Viewing comments 52 to 41 of 52 · Next page · Last page
Submitted

lots of nice juice makes for a very polished experience, though i do think the sound effects are a bit quiet in comparison to the music. a surprising number of levels too considering they're quite well designed. bonus points for getting itch to call it a gnome game

Submitted

Really liked how well designed the levels felt, the way you introduced new mechanics and grew the complexity of puzzles slowly throughout the game.  I do think the character controller felt a bit floaty and was a bit difficult to get used to at first.  Also I should add, visually you did great! Love the use of the 2D lighting!

Submitted

A little hard sometimes but it was really polished and solid!

Submitted

Very nice graphics with gorgeous lighting! Loved the soundtrack too!

Submitted

Loved the dynamism on transitions and fast-paced feels. Nice one! 

Submitted

I like the game, music, etc has a lot of polish and i love that. Well done :). If you have some free time please rate and look at our submission. :)

Submitted(+1)

The concept is simple. I was rather unimpressed at first, BUT you elaborated a very clever level design with varied traps without introducing too many different rules.

Nicely done!

Submitted

Nice game :) Very good tutorial!

Submitted

The movement was... not the kind I like.

The game was beautiful but had a little too much particles for me (transformation).

I would have liked to have checkpoints to not have to restart the levels every time I died.

I loved it. <3 

Surprisingly long game. I gave up on the "Be Patient" level after 43 deaths.

Submitted

The movement controls and graphics are amazing, I really liked this game!!

Submitted

it has some nice polish and a decent amount of levels, but it's not the most finessed platformer, and that saps a lot of the potential enjoyment out of it.  it's missing the essentials like coyote time and land buffering, the level design isn't the most inspired, and the jump physics are very floaty and odd.  for encultured players, it's difficult not to notice how these dramatically affect the game feel.  the main mechanic isn't the most original take on the theme, either.  that said, it does have some nice blooming visuals and a fairly extensive tutorial, which reminds me of old flash games in a way.  still, it's an impressive endeavour for 96 hours and not the worst game by any means.

Viewing comments 52 to 41 of 52 · Next page · Last page