it has some nice polish and a decent amount of levels, but it's not the most finessed platformer, and that saps a lot of the potential enjoyment out of it. it's missing the essentials like coyote time and land buffering, the level design isn't the most inspired, and the jump physics are very floaty and odd. for encultured players, it's difficult not to notice how these dramatically affect the game feel. the main mechanic isn't the most original take on the theme, either. that said, it does have some nice blooming visuals and a fairly extensive tutorial, which reminds me of old flash games in a way. still, it's an impressive endeavour for 96 hours and not the worst game by any means.