Fun game, but like others have said, the controls feel strange. I think that simply using WASD for controls would have made it feel a bit less janky.
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Size Matters's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2473 | 3.010 | 3.010 |
| Creativity | #3351 | 3.031 | 3.031 |
| Overall | #4066 | 2.711 | 2.711 |
| Style | #5757 | 2.092 | 2.092 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can scale the ball up and down.
Development Time
(Optional) Please credit all assets you've used
Audio sourced from OpenGameArt.org
Comments
control and perspective feel weird, the idea of ball scaling is good
I was able to get the hang of the controls eventually, but it never really felt like the ball was rolling 'towards' the cursor. I think maybe if you had in invisible plane at the same height as the ball and raycasted into that to get the point the ball would roll towards it would've worked better.
I liked the difficulty curve of this game. They way that each level ramped up felt natural and the difficulty always felt about right for how far into the game I was.
I really like the idea and how the different ball sizes affect movement. The perspective is a bit weird though, felt like the ball sometimes just rolled in the wrong direction.
Solid puzzle game, however, I had a big issue with the perspective. It was really hard to keep the ball aligned, especially on those small pathways when it is following the mouse and I could not tell which direction it was going to move because of the locked camera. I think it would've played much better if you used arrow keys or WASD to instead move the ball, but kept the size changing to the scroll wheel. Other than that, pretty decent :P
Thanks, I'm glad you enjoyed the puzzles I wanted to add some more obstacle types like teeter totter and such, but busy schedule right now. I tried the WASD controls but it almost felt too easy to control and the controls add another layer of challenge. I find that it is much easier to control if you keep the cursor close to the ball.
I beg you to make more levels! Like this was actualy so much fun to mess around all the litle fisic exploits. Like on level5 on that right turn in the begining, if you gain momentum while small, than turn right a litle soner and right before you hit the ledge turn big, you are able to jump over the black wall and land on the second platform.
5 stars enjoyment!
Cool, I liked it! Felt like there was drift on the ball somehow, but I got the controls after a while, :) scaling up and down quickly because your ball is already too fast to stop is a nice challenge. We tried to make something with physics too
You 100% hit the scalability assignment, with a simple and fun game!
Interesting idea, indeed like others have said, Super Monkeyball with a little twist. The idea is good. I had to quit on level 5, as I couldn't manage to get the ball up on the higher platform. I would make the controls snappier; make the ball more responsive to the cursor, because right now it feels like even the light and medium ball only react to very extreme positions of the mouse. Overall something worth working out some more!
The game is difficult, but entertaining. I likee it, but as it was mentioned before, cursor is a bit too hard to use to control the ball
I really like the bit in the third level where there’s two very thin paths you could go on as the small ball, but you can straddle them as the big ball. Neat design around the mechanic you made. The mouse cursor is a little hard to use to control the ball sometimes though.






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