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Dapper Rabbit Games

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A member registered May 15, 2019 · View creator page →

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struggle a bit trying to have sanity in the beginning to buy a upgrade in the beginning, was surprised but how quickly things can get out of hand on the first day. You can definitely feel the parenting loop that is going on here. Overall I think the concept is interesting but first day might be to rough, maybe have a progression of tasks as time goes on instead of having it happen all on the same day so they can get used to the tasks as they are introduced. 

Interesting idea for the loop, at first I thought it was going to continue to loop the same day over and over again, but once more choices came up it got better with the writing helping lend to this repeating nature. Story wise it does it a good job of this depression and repeating cycle of days as time just pass I didn't get to a end but I think you pulled off the blending of time.

Quite hard from the second level, the time to decide things are quite unforgiving but through trial and error you can figure it out. I will say though it is frustrating when you miss a click by just a little bit and the whole run ruined but since the stages are usually short it doesn't take long to get back to the point you lost at. Simple graphics but the animation you have when the trains are probably the best part of the game quickly stood out to me when it happened, nice job there. 

5/5/5! Most unique ive played. Only issue was some screensize stuff and UI. Get those kinks worked out and I think this idea could be developed into a cult classic.

5/5/5! Most unique ive played. Only issue was some screensize stuff and UI. Get those kinks worked out and I think this idea could be developed into a cult classic.

The octopus theme is inspired. I do really love the idea of looping guns, but in this case it didn't do much for the game. If you could set loadouts that had special effects, then it would be fantastic. At first I thought the movement was janky, but then I started thinking of it as dodging, and it felt a LOT better. Well done.

Yeah, we are considering a 16bit art style for a more fleshed out version. Jam had to be quick lol.

Found a few bugs here and there, but otherwise really nice. The clones worked better than most clone games. I really liked the art of the main dude, and wish there was a bit more character to the levels. Other than that, fun little romp.

Thank you. A lot of the issues would have been solved with other people testing, which just isn't feasible for a jam like this lol. But the fixes aren't too difficult. 


That and it was our first time using an engine other than unreal haha 

Really pulls off that arcade feel, a fun short game didn't get to many points but nice to see the blocks follow my guy.

Love how the levels expand as you loop and the atmosphere of the game is great. Music does a great job on making you feel something wrong and the SFX of the typing as the man message you is good. I m a sucker for pixel are so the art look great as well. While I wish there was more to the environment the simplicity helps with what I think you are conveying. 

The loop was interesting, a bit big for small monitors making it hard to see what your doing. Interesting gameplay and use of the other character to reach certain areas having to work in the loop. I might have missed it but when the boop moving it a bit hard to get on top of his head and I just fall or clip through him.

A interesting puzzle idea for your game, the use of other agents and helping their buddies out was a fun idea. while I did enjoy it at times it felt to easy or well maybe something more variety to them could help with the game loop.

Interesting speed game, the loop was good. I will say my fps struggled a bit might have been my computer and while the speed boost was cool I think they made me too fast a few times I fell of the map. Maps might be to simple but they do the job well in letting me know what I see. Overall good job on this game for the jam.

nice use of the them, feel like there a interesting concept here if you decide to further develop this I think this could become a interesting game. Loved the design of the main character though and think the artstyle for it is quite cute.

Got to say the aesthetic of this game was interesting, definitely pulled off that sinister vibe, a bit hard in some places so I had to skip a level but that more I think of my problem. Overall great job in the time we had for this jam.

Really great. Wish there was more to buy. You should also add an auto loop button, for that idle/clicker vibe.

Fun idea, had a blast

At first I thought it was a boring looping platformer, but man I really liked the way it went! Some proper art and better music and it will be great.

Nice. I wish the slime had a few more special abilities, but the idea is strong.

Fun! I encountered some bugs where I couldnt clean sauce, but other than that, nice.

Really cool. Love how they make a loop with their tales lol. The platforming is great, it really did feel like rainworld haha. And finding eachother is fun. Id like to see a bit more puzzle elements, but really good.

Fun platforomer. I like the idea of rolling to use momentum. Wish you had more time to decorate the levels.

Thank you for the comment. We have loads of ideas on how to improve it!

The idea for the gems was you discovered them as you explored, and to get the secret ending you had to use that knowledge to get them all in one loop. Otherwise I think it would have been tedious to explore the whole map over and over.

Thanks. Love you for playing it.

Really enjoy the game loop, nice use of messing with perspective and hiding of items. Unfortunately couldn't find them all, but I think the use of space was well done, don't know if it was intentional but there was a gap on the wall leading into a blue room that I couldn't get through.

Really fun. I love the halo helms lol

The artwork and music was nice and simple easy to read, a fun game about making sure not to crash your cars or cows. Overall a fun simple game with a easy to understood core gameplay. 

The wall jumping a interesting idea just something to think about though, when it forces you to look back after the door maybe don't have the character still able to move when that happens fell a couple of times due to that. 

Interesting use of the loop, the biggest thing I liked was the pixel art definitely stands out from the rest. The screen can get a bit messy if you continue to shoot bullets. But overall I think this is a interesting concept.

NGL the loop isnt really there. But I can see this be really succesful if expanded to a full game with upgrades and more variation. Really fun

Once I got the lasso down it got better, the physics for items are a bit to slick for me maybe reduce the drag of those after the jam. Great work getting it done and like the artstyle.

5 out of 5 out of 5 lol. Great idea, great execution. I can see this hit off with like a dozen people who really would fall in love with the idea.

5 out of 5 out of 5 lol. Great idea, great execution. I can see this hit off with like a dozen people who really would fall in love with the idea.

Really nice game, great vibes. Love the metroidvania feel to it. 

Really nice game, great vibes. Love the metroidvania feel to it. 

Great idea, could use a bit more feedback and I really wanted to use WASD

interesting game loop, good job with the pixel artstyle, a bit simple maybe have a shop of sorts after the days end to use the money. Good concept though.

This is a fantastic idea. An idler mixed with a racing game. Expand on the racing concept and it would be GREAT.