This game is great! A tower defence where the brick of the tower are your weapon, great idea, well executed
Also you managed to cram a story mode in a game made in 4 days? Awesome!
Criteria | Rank | Score* | Raw Score |
Overall | #128 | 4.158 | 4.158 |
Enjoyment | #153 | 4.055 | 4.055 |
Creativity | #310 | 4.132 | 4.132 |
Style | #315 | 4.286 | 4.286 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Bricked Up is about reaching the sky with your own Babel tower while playing around with the scale of objects and the building itself – and also defeating waves of enemies. Other than that, "scaling" can also be used as a synonym for climbing, which is basically what your enemie will do in the game!
Development Time
This game is great! A tower defence where the brick of the tower are your weapon, great idea, well executed
Also you managed to cram a story mode in a game made in 4 days? Awesome!
Great game and art style, real polished for a jam project, well done!
This was such a wonderful game for me. I loved the biblical themes. The choice between using your bricks to climb up vs using them to destroy enemies (which upgrades them) was pretty fun and inventive. Kudos!
Excellent polish-i found the tower was a little too sensitive to movement.
I love the continued introduction of new ideas and variety in the gameplay over time thanks to different enemies and bricks - building progression into a game jam game is awesome. My favorite part of this game was dropping bricks on enemies - not only because it added multiple purposes to the bricks beyond defense (just like the canon bricks) but also because it made me be more active as a player. It was a nice touch that it seemed like dropping heavier bricks and/or bricks from higher did more damage; and how that also damaged the bricks themselves. Nicely done!
Loved the theming and visuals! Very creative ideas all round, this must've been fun to work on. Would've loved to see a bit more balance in the waves so that the mechanics could really shine.
Like I almost can't believe that such a polish game you managed in 4 days. It's incredible the amount of mechanics and variations that are in the game and even different systems, animations and graphics. The only thing that takes away from the beauty of the whole thing is the balance. The game offers an awful lot but the player can only get by with the cannons. It's a shame because combining all the different blocks and building a fortress would definitely be mega fun. To this I would like to add just a small idea. It would be nice if the blocks could be rotated somehow, not just by placing them so that they rotate. It could be on the right button and rotate slowly to the right. I think it would add more control to the game.
Impressive scale of work done in such a short time! Can't believe you have a story mode AND an arcade mode. Really neat take on the theme, great work!
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