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A Very Small World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #238 | 3.965 | 3.965 |
Creativity | #372 | 4.081 | 4.081 |
Overall | #687 | 3.783 | 3.783 |
Style | #2376 | 3.302 | 3.302 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game starts zoomed-in and progressively reveals a huge world, where the scale of the ball to its surrounding changes constantly.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
The game feel is the best of any game I've played in this jam so far. The sound effects, camera shake, and visual feedback really elevate the feel of the impacts. Loved the stealth section. Super polished and fun to play! Great game overall!
Damn I just played your game and I really love the twist, didn't thought it would turn like it did at all lmao, just thought I would be playing a brick breaker x) Great idea
very fun!! and funny. laughed a couple times playing this game. had a good time, thanks !!
very fun!! and funny. laughed a couple times playing this game. had a good time, thanks !!
this is literally scaling lol. the world and the game it self. Thank you for making this
That is an amazing game! Great controls, great level design, great stealth mission xD I like that you managed to do cool graphics with basic assets. Coll game, wish there was more xD
Good luck in your future projects!
Well, I sure was not expecting a breakout game to turn into a breakout game! The playing with the scale of the world was a very neat take on the theme. The camera zoom feels so oppressive during tense sections. Good choice of music as well, just a really creative game overall!
Wow, this was great! The sound design is incredible and the game just feels incredibly satisfying to play. I loved the stealth section and boss at the end.
This game is a entire new genre: Metroidvania breakout. Loved the idea, that's such a fun game.
So, I was playing 360 breakout and them it became a sci-fi stealth game. Interesting change.
That was so fun, the twist is very cool ! you succeed to tell a story with very little, that impressive !
Great game! It was neat seeing the game zoom out more. I also loved the homage to Breakout/Arkanoid.
Very creative idea. : )
I do not know how the last boss is intended, but the strategy of "Just run in and die" slowly gets you to the end.
It is a very good game, played through it all, having to quietly get around the enemies at the end was a nice touch.
Great responsive controls, especially in this game, which was needed. I like the assets used, very basic and simple. It took me sometime to figure out the controls, but that is the fun part as well, bouncing all over the place tryina get it right. Good game, I recommend, good luck!
I like the sudden changing of genres. First is a simple ball breaking game. Then it becomes a stealth game. Also good introduction to the enemies when you are safe.
this was literally so cool. when music turned a little mysterious i was like... oh shoot, is this gonna loredrop me and make me sad?? it was pretty enjoyable and i liked the controls ! story elements and more 'levels' would be awesome
Loved the dystopian feel. I'm not sure why the little sphere is being hunted but I'd love to find out!
Very nice! For the time available, phenomenal. I like the puzzle aspect + breakout + scaling. Some kind of scoring or badges/achievements or something would be cool; or going another way, story elements. Really enjoyable. Lots of opportunity for additional levels and behavior. Well done.
I love it. Tho i'm disappointed there was no achievement or cutscene for not defeating a little guardian if first room. Still love it.
Ahaha, indeed. I added the dialogs at the last minute! I will consider expanding this
Holy moly, what a roller coaster. Every time you think you have a grasp on this game's mechanics, it throws a twist your way.
I'm curious how the controls were built, because it almost seems like you are controlling the gravity that the ball experiences, but the way it takes turns feels a little odd.
This has the makings of a really fun adventure game with its retro style and peak Flash game era humour. The sound effects might be mixed a little too loud, though.
To be continued? I sure hope it will be continued!
Thanks a lot!
Yes, the controls deserve some improvements. Basically, when you press any direction, the ball turns toward this angle seeking the shortest path between turning clockwise or counter-clockwise. So when you bounce on something, it does this weird "turn-around" which is hard to control!