I really liked the use of scaling items for adjusting the music volume and changing the time. I don't think I've ever seen gameplay mechanics used to adjust settings like that before. I think the value of items needs to increase a bit more from scaling them up cause right now it feels like you can make more by not scaling and just going fast, but this was very creative and fun to mess around with.
Play your shop
The Gift of Scaling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1047 | 3.526 | 3.526 |
Overall | #1098 | 3.632 | 3.632 |
Style | #1172 | 3.789 | 3.789 |
Creativity | #1530 | 3.579 | 3.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to scale up and down magical items to fill the baskets, and every other interaction is made by scaling.
Development Time
96 hours
(Optional) Please credit all assets you've used
Art:
https://opengameart.org/content/wood-clean-seamless-handcrafted-texture
Music:
https://incompetech.com/music/royalty-free/music.html -> Sincerely Kevin MacLeod
SFXs:
https://opengameart.org/content/interface-sounds-starter-pack
https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256
https://www.kenney.nl/assets/interface-sounds
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