Great art! I liked the idea of having to make it through to get the souls/score. I was a bit confused on the advantages and disadvantages of using each weapon, I imagine they deal different damage and have different ranges, maybe some feedback when hitting enemies would help with that! It was a fun experience though, nice entry!
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Dead Weight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1582 | 3.615 | 3.615 |
Overall | #3577 | 2.859 | 2.859 |
Enjoyment | #4644 | 2.346 | 2.346 |
Creativity | #4701 | 2.615 | 2.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
this game incorporates the concept of a “scale” narratively, referencing a myth involving a set of scales, and considers the possibility of building upon or manipulating its form of measurement. Additionally, the combat mechanic within the game allows for a weapon to scale from a fast, short-range sickle to a stronger, long-range scythe.
Development Time
(Optional) Please credit all assets you've used
"Seagulls" by iMovie
cute + soft aesthetic sound effects pack 2021 (no copyright (https://youtu.be/YuMDHhKOgPQ)
Anime sword fight Sound Effects for edits/AMVs (https://youtube.com/watch?v=vS-8Dtr_R50)
NavMeshPlus (https://github.com/h8man/NavMeshPlus)
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