I feel like this game lacks either an end point, or a system where it gets harder and more hectic as time progresses. The art is good, although I don't see the theme of 'Built to Scale' anywhere in the game. The controls feel somewhat clucky at times (especially the throwing, it sometimes threw the gnome really close without releasing the button and would waste the player's time) and I don't see a point in having the ability to jump. The shape below the one you throw an elf into also changes sometimes (I'm guessing the gnome falls a little behind the screen before it goes back to the player) (this is more of a nitpick)
Overall pretty descent game, but needs more of a purpose or difficulty curve because it gets stale after 4 or 5 toys
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