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The Shopkeeper's Secret's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #413 | 4.027 | 4.027 |
Overall | #444 | 3.901 | 3.901 |
Presentation | #446 | 4.162 | 4.162 |
Enjoyment | #885 | 3.514 | 3.514 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you play as the shopkeeper in a war, instead of playing as a hero or adventurer.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Excellent concept as a shopkeeper. I love the idea of detective work as a shopkeeper where you don't explicitly know who's on which side and you have to balance your own discovery with the risk/reward of each individual deal. My only critique is the information overload so it would be nice if there was a built in log. That said, it has amazing presentation, a fascinating concept that could definitely be fleshed out, and a delight to play!
thanks so much for the feedback!! i’m glad you enjoyed :)
This is the second game where I've played as a shopkeeper in the jam and I feel like you need a way to keep track of all the information of each side in the game itself to make it work well. Still a interesting concept that needs more fleshing out I feel.
thanks for the feedback! we’d love a note-taking section but unfortunately we just didn’t have enough time to create that, but definitely something we want for the future.
This game seemed very interesting, but for the life of me, I couldn't tell how to know who was on what Team, and/or how to know who I was supposed to support.
Good idea though!
thanks for the feedback! i recommend reading the how to play for guidance on what team you’re on (bottom right of the HUD) and you figure out who’s on what team by the comments people give you after you trade with them- it requires a bit of puzzle solving.
What I like about this is how intuitive it felt. Usually shop keeping games need awhile to wrap your head around the various systems but the way you handled crafting and made things more streamlined felt really good. Outside of that the art, soundtrack and the characters dialogue are all very good! Great job!
thanks so much <3 so glad you liked it!
I enjoyed it! I really liked the artstyle and music and the situation given reminds me of the civil war in Macbeth. The only bug I found is that when I buy items sometimes I don’t get what they are selling but all in all, Well Done!
Thanks so much for your feedback! That’s actually just a confusing feature where if you get 4 of an ingredient, it’ll convert automatically to its associated item, but it happens so quick that it’s hard to tell. We’ll be sure to improve that in the future. Thanks for playing :)
you’re welcome!
Played on stream! See the video for timestamp.
I actually really like this game. It reminds me of a game called Potionomics. I think it would be interesting for a standalone game or even as a mechanic for a bigger RPG. I didn't understand if the people you sell to stayed the same each day, but I guess it is OK to keep the player guessing. Please work on this game a whole lot more. I streamed it by the way on my account on Twitch. Thanks for stopping by.
Thanks so much for the feedback and streaming our game!! The people do stay the same each day, but we will make that more clear in further iterations. So glad you liked it :)
Thank you for the feedback, I'm glad you liked it!