Very neat! Kind of difficult, but I appreciate the endless mode. I noticed in endless though that the 'Player' had a billion health, and I'm wondering if that was a change from endless mode, or if some upgrade really jacked up his health
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Darkness Distributor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1310 | 3.321 | 3.321 |
Overall | #3048 | 2.893 | 2.893 |
Creativity | #3401 | 2.929 | 2.929 |
Presentation | #4232 | 2.429 | 2.429 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Top-down roguelike, but you're trying to kill the (AI) player by spawning monsters.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Fun and addictive, despite you only placing enemies its satisfactory to see them all flock to the player. There's also an idle like fun in seeing the amount of money you make rise. My only other comments are that hotkeys for the monsters would be appreciated, and perhaps a bit of rebalancing so that the 5000$ troop doesn't insta-kill.
This was very fun! The exponential growth of money was very satisftying and it felt rewarding being able to afford more and more powerful monsters. The game might have benefited from having some more variety with its monsters types, rather than them all rushing to the player, but for 48 hours you did really well. Great job!
I beat it with 50 seconds remaining!
There's alot of variety and the balance from spawning monster and generating income is great to feel progression!
Having hotkeys for the monsters would be helpful since I needed to scroll to access all of them but aside from that I had a fun time good job!
I surprised myself and won on the first go! I don't think it was too easy though.
I agree with others that being able to see the stats for the monsters would have been great!
My strategy ended up being spawning monsters as far away from the player as I could so they lived longer, because I was imagining if they die they don't produce money.
Eventually I was rolling in dough, upwards of $600/second.
I did not experience any bugs or technical issues and it was quite easy to control. 😀
I appreciated the tutorial as it helped me understand the objective without making me read one huge wall of text, and gave me enough time to read and absorb each point.
Mechanically it is super polished and works perfectly. It's cool to play in infinite mode to see how crazy the game can get. It would be cool to have a way to see the stats of each monster. Good job!
Really fun game! Unique idea too.
Loved that you added an endless mode.
Good work!!
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